Difference between revisions of "Gaming:resolveState"
From GiderosMobile
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  Gaming:resolveState(key,version,data)  |   Gaming:resolveState(key,version,data)  | ||
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=== <translate>Parameters</translate> ===  | === <translate>Parameters</translate> ===  | ||
'''key''': (number) <translate>Key to resolve</translate> <br/>  | '''key''': (number) <translate>Key to resolve</translate> <br/>  | ||
Latest revision as of 14:29, 13 July 2023
Available since: Gideros 2012.09
Class: Gaming
Description
Resolve a conflict state in cloud storage. Either Event.STATE_ERROR or Event.STATE_CONFLICT will be triggered.
 Gaming:resolveState(key,version,data)
Parameters
key: (number) Key to resolve 
version: (string) Conflict context 
data: (string) New data 
- Gaming:autoMatch
 - Gaming:deleteState
 - Gaming:getAllPlayers
 - Gaming:getPlayerId
 - Gaming:getPlayerInfo
 - Gaming:getPlayerName
 - Gaming:getPlayerPicture
 - Gaming:getPlayerScore
 - Gaming:incrementAchievement
 - Gaming:invitePlayers
 - Gaming:isLoggedIn
 - Gaming:joinRoom
 - Gaming:loadAchievements
 - Gaming:loadPlayerCenteredScores
 - Gaming:loadScores
 - Gaming:loadState
 - Gaming:login
 - Gaming:logout
 - Gaming:reportAchievement
 - Gaming:reportScore
 - Gaming:resolveState
 - Gaming:revealAchievement
 - Gaming:sendTo
 - Gaming:sendToAll
 - Gaming:showAchievements
 - Gaming:showInvitations
 - Gaming:showLeaderboard
 - Gaming:showWaitingRoom
 - Gaming:updateState
 
- Event.CONNECTED_TO_ROOM
 - Event.DATA_RECEIVED
 - Event.DISCONNECTED_FROM_ROOM
 - Event.GAME_STARTED
 - Event.INVITATION_RECEIVED
 - Event.JOINED_ROOM
 - Event.LEFT_ROOM
 - Event.LOAD_ACHIEVEMENTS_COMPLETE
 - Event.LOAD_ACHIEVEMENTS_ERROR
 - Event.LOAD_SCORES_COMPLETE
 - Event.LOAD_SCORES_ERROR
 - Event.LOGIN_COMPLETE
 - Event.LOGIN_ERROR
 - Event.PEER_CONNECTED
 - Event.PEER_DECLINED
 - Event.PEER_DISCONNECTED
 - Event.PEER_INVITED
 - Event.PEER_JOINED
 - Event.PEER_LEFT
 - Event.PLAYER_INFORMATION_COMPLETE
 - Event.PLAYER_INFORMATION_ERROR
 - Event.PLAYER_SCORE_COMPLETE
 - Event.PLAYER_SCORE_ERROR
 - Event.REPORT_ACHIEVEMENT_COMPLETE
 - Event.REPORT_ACHIEVEMENT_ERROR
 - Event.REPORT_SCORE_COMPLETE
 - Event.REPORT_SCORE_ERROR
 - Event.ROOM_AUTO_MATCHING
 - Event.ROOM_CONNECTED
 - Event.ROOM_CONNECTING
 - Event.ROOM_CREATED
 - Event.STATE_CONFLICT
 - Event.STATE_DELETED
 - Event.STATE_ERROR
 - Event.STATE_LOADED