Difference between revisions of "Noise:getTexture"
From GiderosMobile
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=== Description === | === Description === | ||
Gets the noise texture. | Gets the noise texture. | ||
− | < | + | <syntaxhighlight lang="lua"> |
(texture) = Noise:getTexture(width,height,[filtering,options]) | (texture) = Noise:getTexture(width,height,[filtering,options]) | ||
</source> | </source> |
Revision as of 15:28, 13 July 2023
Available since: Gideros 2020.5
Class: Noise
Description
Gets the noise texture. <syntaxhighlight lang="lua"> (texture) = Noise:getTexture(width,height,[filtering,options]) </source>
Parameters
width: (number) texture width
height: (number) texture height
filtering: (boolean) whether or not the texture is filtered, optional, default = false
options: (table) a table that specifies optional paramaters, optional. The following options are supported:
- transparentColor: specifies which color stands for transparent, for formats that don't supply an alpha channel such as JPEG
- wrap: how to treat texels outside the texture. Possible values are Texture.CLAMP and Texture.REPEAT
- format: the GPU pixel format for the texture
- extend: whether the texture should be extended to a power of two size. Defaults to true
- scale: the scale at which this texture was made, if it cannot be determined by a suffix. Defaults to 1
Return values
Returns a Texture object