Difference between revisions of "Mesh:setColor"
From GiderosMobile
m (Text replacement - "<source" to "<syntaxhighlight") |
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=== Description === | === Description === | ||
Sets a color in the color array. Indices start from 1. If the color array is not large enough, it is automatically expanded. | Sets a color in the color array. Indices start from 1. If the color array is not large enough, it is automatically expanded. | ||
− | < | + | <syntaxhighlight lang="lua"> |
Mesh:setColor(i,color,alpha) | Mesh:setColor(i,color,alpha) | ||
</source> | </source> | ||
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=== Example === | === Example === | ||
− | < | + | <syntaxhighlight lang="lua"> |
-- set the first 3 colors as (0xff0000, 0.5), (0x00ff00, 0.7) and (0x0000ff, 1.0) | -- set the first 3 colors as (0xff0000, 0.5), (0x00ff00, 0.7) and (0x0000ff, 1.0) | ||
mesh:setColor(1, 0xff0000, 0.5) -- red with 0.5 alpha | mesh:setColor(1, 0xff0000, 0.5) -- red with 0.5 alpha |
Revision as of 14:28, 13 July 2023
Available since: Gideros 2012.09
Class: Mesh
Description
Sets a color in the color array. Indices start from 1. If the color array is not large enough, it is automatically expanded. <syntaxhighlight lang="lua"> Mesh:setColor(i,color,alpha) </source>
Parameters
i: (number) index
color: (number) color in hexedecial value
alpha: (number, default=1.0) alpha value
Example
<syntaxhighlight lang="lua"> -- set the first 3 colors as (0xff0000, 0.5), (0x00ff00, 0.7) and (0x0000ff, 1.0) mesh:setColor(1, 0xff0000, 0.5) -- red with 0.5 alpha mesh:setColor(2, 0x00ff00, 0.7) -- green with 0.7 alpha mesh:setColor(3, 0x0000ff) -- blue with 1.0 alpha </source>
- Mesh
- Mesh.new
- Mesh:clearColorArray
- Mesh:clearIndexArray
- Mesh:clearTexture
- Mesh:clearTextureCoordinateArray
- Mesh:clearVertexArray
- Mesh:getColor
- Mesh:getColorArraySize
- Mesh:getIndex
- Mesh:getIndexArraySize
- Mesh:getTextureCoordinate
- Mesh:getTextureCoordinateArraySize
- Mesh:getVertex
- Mesh:getVertexArraySize
- Mesh:resizeColorArray
- Mesh:resizeIndexArray
- Mesh:resizeTextureCoordinateArray
- Mesh:resizeVertexArray
- Mesh:setAutoSort
- Mesh:setColor
- Mesh:setColorArray
- Mesh:setColors
- Mesh:setCullMode
- Mesh:setGenericArray
- Mesh:setIndex
- Mesh:setIndexArray
- Mesh:setIndices
- Mesh:setInstanceCount
- Mesh:setPrimitiveType
- Mesh:setTexture
- Mesh:setTextureCoordinate
- Mesh:setTextureCoordinateArray
- Mesh:setTextureCoordinates
- Mesh:setVertex
- Mesh:setVertexArray
- Mesh:setVertices