Difference between revisions of "Mesh:setColor"

From GiderosMobile
m (Text replacement - "<source" to "<syntaxhighlight")
Line 5: Line 5:
 
=== Description ===
 
=== Description ===
 
Sets a color in the color array. Indices start from 1. If the color array is not large enough, it is automatically expanded.
 
Sets a color in the color array. Indices start from 1. If the color array is not large enough, it is automatically expanded.
<source lang="lua">
+
<syntaxhighlight lang="lua">
 
Mesh:setColor(i,color,alpha)
 
Mesh:setColor(i,color,alpha)
 
</source>
 
</source>
Line 15: Line 15:
  
 
=== Example ===
 
=== Example ===
<source lang="lua">
+
<syntaxhighlight lang="lua">
 
-- set the first 3 colors as (0xff0000, 0.5), (0x00ff00, 0.7) and (0x0000ff, 1.0)
 
-- set the first 3 colors as (0xff0000, 0.5), (0x00ff00, 0.7) and (0x0000ff, 1.0)
 
mesh:setColor(1, 0xff0000, 0.5)  -- red with 0.5 alpha
 
mesh:setColor(1, 0xff0000, 0.5)  -- red with 0.5 alpha

Revision as of 14:28, 13 July 2023

Available since: Gideros 2012.09
Class: Mesh

Description

Sets a color in the color array. Indices start from 1. If the color array is not large enough, it is automatically expanded. <syntaxhighlight lang="lua"> Mesh:setColor(i,color,alpha) </source>

Parameters

i: (number) index
color: (number) color in hexedecial value
alpha: (number, default=1.0) alpha value

Example

<syntaxhighlight lang="lua"> -- set the first 3 colors as (0xff0000, 0.5), (0x00ff00, 0.7) and (0x0000ff, 1.0) mesh:setColor(1, 0xff0000, 0.5) -- red with 0.5 alpha mesh:setColor(2, 0x00ff00, 0.7) -- green with 0.7 alpha mesh:setColor(3, 0x0000ff) -- blue with 1.0 alpha </source>