Difference between revisions of "Mesh:setTextureCoordinate"
From GiderosMobile
(removed language stuff) |
m (Text replacement - "<source" to "<syntaxhighlight") |
||
Line 5: | Line 5: | ||
=== Description === | === Description === | ||
Sets a texture coordinate at texture coordinate array. | Sets a texture coordinate at texture coordinate array. | ||
− | < | + | <syntaxhighlight lang="lua"> |
Mesh:setTextureCoordinate(i,u,v) | Mesh:setTextureCoordinate(i,u,v) | ||
</source> | </source> | ||
Line 18: | Line 18: | ||
=== Example === | === Example === | ||
'''Setting a texture coordinate''' | '''Setting a texture coordinate''' | ||
− | < | + | <syntaxhighlight lang="lua"> |
-- set the first 3 texture coordinates as (0, 0), (100, 0) and (0, 100) | -- set the first 3 texture coordinates as (0, 0), (100, 0) and (0, 100) | ||
mesh:setTextureCoordinate(1, 0, 0) | mesh:setTextureCoordinate(1, 0, 0) |
Revision as of 14:28, 13 July 2023
Available since: Gideros 2012.09
Class: Mesh
Description
Sets a texture coordinate at texture coordinate array. <syntaxhighlight lang="lua"> Mesh:setTextureCoordinate(i,u,v) </source>
Indices start from 1. If the texture coordinate array is not large enough, it is automatically expanded.
Parameters
i: (number) index
u: (number) u coordinate
v: (number) v coordinate
Example
Setting a texture coordinate <syntaxhighlight lang="lua"> -- set the first 3 texture coordinates as (0, 0), (100, 0) and (0, 100) mesh:setTextureCoordinate(1, 0, 0) mesh:setTextureCoordinate(2, 100, 0) mesh:setTextureCoordinate(3, 0, 100) </source>
- Mesh
- Mesh.new
- Mesh:clearColorArray
- Mesh:clearIndexArray
- Mesh:clearTexture
- Mesh:clearTextureCoordinateArray
- Mesh:clearVertexArray
- Mesh:getColor
- Mesh:getColorArraySize
- Mesh:getIndex
- Mesh:getIndexArraySize
- Mesh:getTextureCoordinate
- Mesh:getTextureCoordinateArraySize
- Mesh:getVertex
- Mesh:getVertexArraySize
- Mesh:resizeColorArray
- Mesh:resizeIndexArray
- Mesh:resizeTextureCoordinateArray
- Mesh:resizeVertexArray
- Mesh:setAutoSort
- Mesh:setColor
- Mesh:setColorArray
- Mesh:setColors
- Mesh:setCullMode
- Mesh:setGenericArray
- Mesh:setIndex
- Mesh:setIndexArray
- Mesh:setIndices
- Mesh:setInstanceCount
- Mesh:setPrimitiveType
- Mesh:setTexture
- Mesh:setTextureCoordinate
- Mesh:setTextureCoordinateArray
- Mesh:setTextureCoordinates
- Mesh:setVertex
- Mesh:setVertexArray
- Mesh:setVertices