Difference between revisions of "Mesh:setTextureCoordinate"

From GiderosMobile
(removed language stuff)
m (Text replacement - "<source" to "<syntaxhighlight")
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=== Description ===
 
=== Description ===
 
Sets a texture coordinate at texture coordinate array.
 
Sets a texture coordinate at texture coordinate array.
<source lang="lua">
+
<syntaxhighlight lang="lua">
 
Mesh:setTextureCoordinate(i,u,v)
 
Mesh:setTextureCoordinate(i,u,v)
 
</source>
 
</source>
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=== Example ===
 
=== Example ===
 
'''Setting a texture coordinate'''
 
'''Setting a texture coordinate'''
<source lang="lua">
+
<syntaxhighlight lang="lua">
 
-- set the first 3 texture coordinates as (0, 0), (100, 0) and (0, 100)
 
-- set the first 3 texture coordinates as (0, 0), (100, 0) and (0, 100)
 
mesh:setTextureCoordinate(1, 0, 0)
 
mesh:setTextureCoordinate(1, 0, 0)

Revision as of 14:28, 13 July 2023

Available since: Gideros 2012.09
Class: Mesh

Description

Sets a texture coordinate at texture coordinate array. <syntaxhighlight lang="lua"> Mesh:setTextureCoordinate(i,u,v) </source>

Indices start from 1. If the texture coordinate array is not large enough, it is automatically expanded.

Parameters

i: (number) index
u: (number) u coordinate
v: (number) v coordinate

Example

Setting a texture coordinate <syntaxhighlight lang="lua"> -- set the first 3 texture coordinates as (0, 0), (100, 0) and (0, 100) mesh:setTextureCoordinate(1, 0, 0) mesh:setTextureCoordinate(2, 100, 0) mesh:setTextureCoordinate(3, 0, 100) </source>