Difference between revisions of "B2.MouseJoint"
(Created page with "__NOTOC__ '''Supported platforms:''' <br/> '''Available since:''' Gideros 2011.6<br/> === Description === <br /> A mouse joint is used to make a point on a body track a specif...") |
|||
Line 1: | Line 1: | ||
__NOTOC__ | __NOTOC__ | ||
− | '''Supported platforms:''' <br/> | + | '''Supported platforms:''' android, ios, mac, pc<br/> |
'''Available since:''' Gideros 2011.6<br/> | '''Available since:''' Gideros 2011.6<br/> | ||
=== Description === | === Description === | ||
Line 6: | Line 6: | ||
A mouse joint is used to make a point on a body track a specified world point. This a soft constraint with a maximum force. This allows the constraint to stretch and without applying huge forces.<br /> | A mouse joint is used to make a point on a body track a specified world point. This a soft constraint with a maximum force. This allows the constraint to stretch and without applying huge forces.<br /> | ||
<br /> | <br /> | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
{|- | {|- | ||
| style="width: 50%;"| | | style="width: 50%;"| | ||
=== Methods === | === Methods === | ||
+ | [[b2.MouseJoint:getDampingRatio]] - returns the damping ratio<br/> | ||
+ | [[b2.MouseJoint:getFrequency]] - returns the response frequency in Hertz<br/> | ||
+ | [[b2.MouseJoint:getMaxForce]] - returns the maximum force in N<br/> | ||
+ | [[b2.MouseJoint:getTarget]] - returns the x and y coordinates of the target point<br/> | ||
+ | [[b2.MouseJoint:setDampingRatio]] - sets the damping ratio (0 = no damping, 1 = critical damping)<br/> | ||
+ | [[b2.MouseJoint:setFrequency]] - sets the response frequency in Hertz<br/> | ||
+ | [[b2.MouseJoint:setMaxForce]] - sets the maximum force in N<br/> | ||
+ | [[b2.MouseJoint:setTarget]] - updates the target point<br/> | ||
| style="width: 50%;"| | | style="width: 50%;"| | ||
=== Events === | === Events === | ||
=== Constants === | === Constants === | ||
|} | |} |
Revision as of 08:56, 23 August 2018
Supported platforms: android, ios, mac, pc
Available since: Gideros 2011.6
Description
A mouse joint is used to make a point on a body track a specified world point. This a soft constraint with a maximum force. This allows the constraint to stretch and without applying huge forces.
Methodsb2.MouseJoint:getDampingRatio - returns the damping ratio |
EventsConstants |