Difference between revisions of "Bitwise Operators"
From GiderosMobile
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=== Examples === | === Examples === | ||
'''Set joypad switches''' | '''Set joypad switches''' | ||
− | < | + | <syntaxhighlight lang="lua"> |
if k==KeyCode.UP then joypad=joypad|0b001000 | if k==KeyCode.UP then joypad=joypad|0b001000 | ||
elseif k==KeyCode.DOWN then joypad=joypad|0b000100 | elseif k==KeyCode.DOWN then joypad=joypad|0b000100 | ||
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elseif k==KeyCode.RIGHT then joypad=joypad|0b000001 | elseif k==KeyCode.RIGHT then joypad=joypad|0b000001 | ||
end | end | ||
− | </ | + | </syntaxhighlight> |
'''Clear joypad switches''' | '''Clear joypad switches''' | ||
− | < | + | <syntaxhighlight lang="lua"> |
if k==KeyCode.UP then joypad=joypad&0b0111 | if k==KeyCode.UP then joypad=joypad&0b0111 | ||
elseif k==KeyCode.DOWN then joypad=joypadRGUDLR&0b1011 | elseif k==KeyCode.DOWN then joypad=joypadRGUDLR&0b1011 | ||
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elseif k==KeyCode.RIGHT then joypad=joypadRGUDLR&0b1110 | elseif k==KeyCode.RIGHT then joypad=joypadRGUDLR&0b1110 | ||
end | end | ||
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'''Move in a direction based on joystick switches (using above examples)''' | '''Move in a direction based on joystick switches (using above examples)''' | ||
− | < | + | <syntaxhighlight lang="lua"> |
local deltaX={0,-1,1,0,0,-1,1,0,0,-1,1,0,0,-1,1,0} | local deltaX={0,-1,1,0,0,-1,1,0,0,-1,1,0,0,-1,1,0} | ||
local deltaY={0,0,0,0,1,1,1,1,-1,-1,-1,-1,0,0,0,0} | local deltaY={0,0,0,0,1,1,1,1,-1,-1,-1,-1,0,0,0,0} | ||
x=x+deltaX[joypad+1] | x=x+deltaX[joypad+1] | ||
y=y+deltaY[joypad+1] | y=y+deltaY[joypad+1] | ||
− | </ | + | </syntaxhighlight> |
'''Debounce bits, eg joypad switches''' | '''Debounce bits, eg joypad switches''' | ||
− | < | + | <syntaxhighlight lang="lua"> |
debouncedJoypad=(joypad~joypadOld)&joypad | debouncedJoypad=(joypad~joypadOld)&joypad | ||
joypadOld=joypad | joypadOld=joypad | ||
− | </ | + | </syntaxhighlight> |
=== See also === | === See also === |
Latest revision as of 14:27, 13 July 2023
Supported platforms:
Available since: Gideros 2017.10
Description
Bitwise operators to manipulate numbers.
a | b Bitwise 'a OR b'.
a & b Bitwise 'a AND b'.
a ~ b Bitwise 'a XOR b'.
a << b Bitwise shift 'a' by 'b' left.
a >> b Bitwise shift 'a' by 'b' right.
~ a Bitwise 'NOT a'.
Examples
Set joypad switches
if k==KeyCode.UP then joypad=joypad|0b001000
elseif k==KeyCode.DOWN then joypad=joypad|0b000100
elseif k==KeyCode.LEFT then joypad=joypad|0b000010
elseif k==KeyCode.RIGHT then joypad=joypad|0b000001
end
Clear joypad switches
if k==KeyCode.UP then joypad=joypad&0b0111
elseif k==KeyCode.DOWN then joypad=joypadRGUDLR&0b1011
elseif k==KeyCode.LEFT then joypad=joypadRGUDLR&0b1101
elseif k==KeyCode.RIGHT then joypad=joypadRGUDLR&0b1110
end
Move in a direction based on joystick switches (using above examples)
local deltaX={0,-1,1,0,0,-1,1,0,0,-1,1,0,0,-1,1,0}
local deltaY={0,0,0,0,1,1,1,1,-1,-1,-1,-1,0,0,0,0}
x=x+deltaX[joypad+1]
y=y+deltaY[joypad+1]
Debounce bits, eg joypad switches
debouncedJoypad=(joypad~joypadOld)&joypad
joypadOld=joypad
See also
https://www.lua.org/pil/3.3.html