Difference between revisions of "FBInstant.onPause"
From GiderosMobile
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<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
FBInstant.onPause(callback) | FBInstant.onPause(callback) | ||
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=== <translate>Parameters</translate> === | === <translate>Parameters</translate> === | ||
'''callback''': (function) <translate>A function to call when a pause event occurs.</translate> <br/> | '''callback''': (function) <translate>A function to call when a pause event occurs.</translate> <br/> | ||
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print("Pause event was triggered.") | print("Pause event was triggered.") | ||
end) | end) | ||
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{{FBInstant}} | {{FBInstant}} |
Latest revision as of 14:27, 13 July 2023
Available since: Gideros 2018.3
Class: * Initialisation and Core
Description
Set a callback to be fired when a pause event is triggered.
FBInstant.onPause(callback)
Parameters
callback: (function) A function to call when a pause event occurs.
Examples
Example
FBInstant.onPause( function()
print("Pause event was triggered.")
end)
<br/>
- FBInstant.canCreateShortcutAsync
- FBInstant.checkCanPlayerMatchAsync
- FBInstant.createShortcutAsync
- FBInstant.getEntryPointAsync
- FBInstant.getEntryPointData
- FBInstant.getInterstitialAdAsync
- FBInstant.getLeaderboardAsync
- FBInstant.getLocale
- FBInstant.getPlatform
- FBInstant.getRewardedVideoAsync
- FBInstant.getSDKVersion
- FBInstant.getSupportedAPIs
- FBInstant.logEvent
- FBInstant.matchPlayerAsync
- FBInstant.onPause
- FBInstant.quit
- FBInstant.setLoadingProgress
- FBInstant.setSessionData
- FBInstant.shareAsync
- FBInstant.startGameAsync
- FBInstant.switchGameAsync
- FBInstant.updateAsync