Difference between revisions of "FBInstant.payments.getPurchasesAsync"
From GiderosMobile
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__NOTOC__ | __NOTOC__ | ||
| − | '''Available since:''' Gideros 2018.3<br/> | + | <languages /> |
| − | === Description === | + | '''<translate>Available since</translate>:''' Gideros 2018.3<br/> |
| − | <br /> | + | '''<translate>Class</translate>:''' [[Special:MyLanguage/Payments|Payments]]<br/> |
| + | === <translate>Description</translate> === | ||
| + | <translate><br /> | ||
Fetches all of the player's unconsumed purchases. As a best practice, the game should fetch the current player's purchases as soon as the client indicates that it is ready to perform payments-related operations. The game can then process and consume any purchases that are waiting to be consumed.<br /> | Fetches all of the player's unconsumed purchases. As a best practice, the game should fetch the current player's purchases as soon as the client indicates that it is ready to perform payments-related operations. The game can then process and consume any purchases that are waiting to be consumed.<br /> | ||
| − | <br /> | + | <br /></translate> |
| − | < | + | <syntaxhighlight lang="lua"> |
FBInstant.payments.getPurchasesAsync(callback) | FBInstant.payments.getPurchasesAsync(callback) | ||
| − | </ | + | </syntaxhighlight> |
| − | '''callback''': (function) A function that will be called with two arguments: a set of key-value pairs that purchases that the player has made for the game or nil if the operation failed, and an error code if the function failed. ''''''<br/> | + | === <translate>Parameters</translate> === |
| + | '''callback''': (function) <translate>A function that will be called with two arguments: a set of key-value pairs that purchases that the player has made for the game or nil if the operation failed, and an error code if the function failed.</translate> <br/> | ||
| + | === <translate>Examples</translate> === | ||
| + | '''Example'''<br/> | ||
| + | <syntaxhighlight lang="lua"> | ||
| + | FBInstant.payments.getPurchasesAsync(function(result,error) | ||
| + | if result then | ||
| + | print("Unconsumed purchases:",#result) | ||
| + | for loop=1,#result do | ||
| + | local item=result[loop] | ||
| + | for key,value in pairs(item) do | ||
| + | print(key,value) | ||
| + | end | ||
| + | end | ||
| + | end | ||
| + | end) | ||
| + | <br/></syntaxhighlight> | ||
| + | |||
| + | {{FBInstant.payments}} | ||
Latest revision as of 14:27, 13 July 2023
Available since: Gideros 2018.3
Class: Payments
Description
Fetches all of the player's unconsumed purchases. As a best practice, the game should fetch the current player's purchases as soon as the client indicates that it is ready to perform payments-related operations. The game can then process and consume any purchases that are waiting to be consumed.
FBInstant.payments.getPurchasesAsync(callback)
Parameters
callback: (function) A function that will be called with two arguments: a set of key-value pairs that purchases that the player has made for the game or nil if the operation failed, and an error code if the function failed.
Examples
Example
FBInstant.payments.getPurchasesAsync(function(result,error)
if result then
print("Unconsumed purchases:",#result)
for loop=1,#result do
local item=result[loop]
for key,value in pairs(item) do
print(key,value)
end
end
end
end)
<br/>