Difference between revisions of "FBInstant.getPlatform"
From GiderosMobile
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Can be "IOS", "ANDROID", "WEB" or "MOBILE_WEB". | Can be "IOS", "ANDROID", "WEB" or "MOBILE_WEB". | ||
<br /></translate> | <br /></translate> | ||
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(string) = FBInstant.getPlatform() | (string) = FBInstant.getPlatform() | ||
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=== <translate>Return values</translate> === | === <translate>Return values</translate> === | ||
'''<translate>Returns</translate>''' (string) <translate>The current platform.</translate><br/> | '''<translate>Returns</translate>''' (string) <translate>The current platform.</translate><br/> | ||
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+ | {{FBInstant}} |
Latest revision as of 14:27, 13 July 2023
Available since: Gideros 2018.3
Class: * Initialisation and Core
Description
The platform on which the game is currently running.
Can be "IOS", "ANDROID", "WEB" or "MOBILE_WEB".
(string) = FBInstant.getPlatform()
Return values
Returns (string) The current platform.
- FBInstant.canCreateShortcutAsync
- FBInstant.checkCanPlayerMatchAsync
- FBInstant.createShortcutAsync
- FBInstant.getEntryPointAsync
- FBInstant.getEntryPointData
- FBInstant.getInterstitialAdAsync
- FBInstant.getLeaderboardAsync
- FBInstant.getLocale
- FBInstant.getPlatform
- FBInstant.getRewardedVideoAsync
- FBInstant.getSDKVersion
- FBInstant.getSupportedAPIs
- FBInstant.logEvent
- FBInstant.matchPlayerAsync
- FBInstant.onPause
- FBInstant.quit
- FBInstant.setLoadingProgress
- FBInstant.setSessionData
- FBInstant.shareAsync
- FBInstant.startGameAsync
- FBInstant.switchGameAsync
- FBInstant.updateAsync