Difference between revisions of "Bitmap.new"
From GiderosMobile
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| − | ''' | + | '''Available since:''' Gideros 2011.6<br/> |
| − | + | '''Class:''' [[Bitmap]]<br/> | |
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| + | === Description === | ||
| + | Creates a new '''Bitmap''' object using a '''[[Texture]]'''. | ||
| + | <syntaxhighlight lang="lua"> | ||
| + | Bitmap.new(texture) | ||
| + | </syntaxhighlight> | ||
| + | |||
| + | === Parameters === | ||
| + | '''texture''': (texture) the bitmap texture<br/> | ||
| + | |||
| + | ---- | ||
| + | |||
| + | |||
| + | '''Available since:''' Gideros 2012.8.2<br/> | ||
| + | '''Class:''' [[Bitmap]]<br/> | ||
| + | |||
| + | === Description === | ||
| + | Creates a new '''Bitmap''' object using a '''[[TextureRegion]]'''. | ||
| + | <syntaxhighlight lang="lua"> | ||
| + | Bitmap.new(textureRegion) | ||
| + | </syntaxhighlight> | ||
| + | |||
| + | === Parameters === | ||
| + | '''textureRegion''': (textureRegion) the bitmap texture region<br/> | ||
| + | |||
| + | === Example === | ||
| + | <syntaxhighlight lang="lua"> | ||
| + | local texture = Texture.new("image.png") | ||
local region = TextureRegion.new(texture, 0, 0, 100, 50) | local region = TextureRegion.new(texture, 0, 0, 100, 50) | ||
local bitmap1 = Bitmap.new(texture) | local bitmap1 = Bitmap.new(texture) | ||
local bitmap2 = Bitmap.new(region) | local bitmap2 = Bitmap.new(region) | ||
| + | stage:addChild(bitmap1) | ||
| + | stage:addChild(bitmap2) | ||
| + | </syntaxhighlight> | ||
| − | + | {{Bitmap}} | |
| − | |||
Latest revision as of 15:27, 13 July 2023
Available since: Gideros 2011.6
Class: Bitmap
Description
Creates a new Bitmap object using a Texture.
Bitmap.new(texture)
Parameters
texture: (texture) the bitmap texture
Available since: Gideros 2012.8.2
Class: Bitmap
Description
Creates a new Bitmap object using a TextureRegion.
Bitmap.new(textureRegion)
Parameters
textureRegion: (textureRegion) the bitmap texture region
Example
local texture = Texture.new("image.png")
local region = TextureRegion.new(texture, 0, 0, 100, 50)
local bitmap1 = Bitmap.new(texture)
local bitmap2 = Bitmap.new(region)
stage:addChild(bitmap1)
stage:addChild(bitmap2)