Difference between revisions of "B2.createRevoluteJointDef"

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__NOTOC__
 
__NOTOC__
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<languages />
 
'''Available since:''' Gideros 2011.6<br/>
 
'''Available since:''' Gideros 2011.6<br/>
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'''Class:''' [[Special:MyLanguage/b2|b2]]<br/>
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=== Description ===
 
=== Description ===
<br />
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Creates and returns a revolute joint definition table with the bodies, local anchors, and reference angle using a world anchor point.
Creates and returns a revolute joint definition table with the bodies, local anchors, and reference angle using a world anchor point.<br />
+
 
(Please refer to [[b2.World:createJoint]] function for more information about all the information needed to create a revolute joint).<br />
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(Please refer to [[b2.World:createJoint]] function for more information about all the information needed to create a revolute joint).
<br />
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<syntaxhighlight lang="lua">
<source lang="lua">
 
 
(table) = b2.createRevoluteJointDef(bodyA,bodyB,anchorx,anchory)
 
(table) = b2.createRevoluteJointDef(bodyA,bodyB,anchorx,anchory)
</source>
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</syntaxhighlight>
'''bodyA''': (b2.Body) the first attached body ''''''<br/>
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'''bodyB''': (b2.Body) the second attached body ''''''<br/>
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=== Parameters ===
'''anchorx''': (number) the x coordinate of the world anchor point ''''''<br/>
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'''bodyA''': (b2.Body) the first attached body <br/>
'''anchory''': (number) the y coordinate of the world anchor point ''''''<br/>
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'''bodyB''': (b2.Body) the second attached body <br/>
'''Returns''' (table) A new revolute joint definition table<br/>
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'''anchorx''': (number) the x coordinate of the world anchor point <br/>
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'''anchory''': (number) the y coordinate of the world anchor point <br/>
 +
 
 +
=== Return values ===
 +
'''Returns''' (table) a new revolute joint definition table<br/>
 +
 
 +
=== Examples ===
 +
'''Revolute joint'''
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<syntaxhighlight lang="lua">
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--create empty box2d body for joint
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local ground = world:createBody({})
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ground:setPosition(300, 480)
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 +
local jointDef = b2.createRevoluteJointDef(body, ground, 300, 300)
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local revoluteJoint = world:createJoint(jointDef)
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--will not let ball spin forever
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revoluteJoint:setMaxMotorTorque(1)
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revoluteJoint:enableMotor(true)
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</syntaxhighlight>
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{{B2}}

Latest revision as of 14:27, 13 July 2023


Available since: Gideros 2011.6
Class: b2

Description

Creates and returns a revolute joint definition table with the bodies, local anchors, and reference angle using a world anchor point.

(Please refer to b2.World:createJoint function for more information about all the information needed to create a revolute joint).

(table) = b2.createRevoluteJointDef(bodyA,bodyB,anchorx,anchory)

Parameters

bodyA: (b2.Body) the first attached body
bodyB: (b2.Body) the second attached body
anchorx: (number) the x coordinate of the world anchor point
anchory: (number) the y coordinate of the world anchor point

Return values

Returns (table) a new revolute joint definition table

Examples

Revolute joint

--create empty box2d body for joint
local ground = world:createBody({})
ground:setPosition(300, 480)

local jointDef = b2.createRevoluteJointDef(body, ground, 300, 300)
local revoluteJoint = world:createJoint(jointDef)
--will not let ball spin forever
revoluteJoint:setMaxMotorTorque(1)
revoluteJoint:enableMotor(true)





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