Difference between revisions of "B2.createFrictionJointDef"
From GiderosMobile
m (Text replacement - "</source>" to "</syntaxhighlight>") |
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__NOTOC__ | __NOTOC__ | ||
+ | <languages /> | ||
'''Available since:''' Gideros 2011.6<br/> | '''Available since:''' Gideros 2011.6<br/> | ||
+ | '''Class:''' [[Special:MyLanguage/b2|b2]]<br/> | ||
+ | |||
=== Description === | === Description === | ||
− | + | Creates and returns a friction joint definition table with the bodies and local anchors using a world anchor point. | |
− | Creates and returns a friction joint definition table with the bodies and local anchors using a world anchor point. | + | |
− | (Please refer to [[b2.World:createJoint]] function for more information about all the information needed to create a friction joint). | + | (Please refer to [[b2.World:createJoint]] function for more information about all the information needed to create a friction joint). |
− | + | <syntaxhighlight lang="lua"> | |
− | < | ||
(table) = b2.createFrictionJointDef(bodyA,bodyB,anchorx,anchory) | (table) = b2.createFrictionJointDef(bodyA,bodyB,anchorx,anchory) | ||
− | </ | + | </syntaxhighlight> |
+ | |||
=== Parameters === | === Parameters === | ||
− | '''bodyA''': (b2.Body) | + | '''bodyA''': (b2.Body) the first attached body <br/> |
− | '''bodyB''': (b2.Body) | + | '''bodyB''': (b2.Body) the second attached body <br/> |
− | '''anchorx''': (number) | + | '''anchorx''': (number) the x coordinate of the world anchor point <br/> |
− | '''anchory''': (number) | + | '''anchory''': (number) the y coordinate of the world anchor point <br/> |
+ | |||
=== Return values === | === Return values === | ||
− | '''Returns''' (table) | + | '''Returns''' (table) A new friction joint definition table<br/> |
+ | |||
=== Examples === | === Examples === | ||
− | + | <syntaxhighlight lang="lua"> | |
− | + | --create empty box2d body for joint | |
local ground = world:createBody({}) | local ground = world:createBody({}) | ||
ground:setPosition(350, 480) | ground:setPosition(350, 480) | ||
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--set maximum friction force to slow down the ball | --set maximum friction force to slow down the ball | ||
− | frictionJoint:setMaxForce(100)</ | + | frictionJoint:setMaxForce(100) |
+ | </syntaxhighlight> | ||
+ | |||
+ | {{B2}} |
Latest revision as of 14:26, 13 July 2023
Available since: Gideros 2011.6
Class: b2
Description
Creates and returns a friction joint definition table with the bodies and local anchors using a world anchor point.
(Please refer to b2.World:createJoint function for more information about all the information needed to create a friction joint).
(table) = b2.createFrictionJointDef(bodyA,bodyB,anchorx,anchory)
Parameters
bodyA: (b2.Body) the first attached body
bodyB: (b2.Body) the second attached body
anchorx: (number) the x coordinate of the world anchor point
anchory: (number) the y coordinate of the world anchor point
Return values
Returns (table) A new friction joint definition table
Examples
--create empty box2d body for joint
local ground = world:createBody({})
ground:setPosition(350, 480)
--create friction joint
local jointDef = b2.createFrictionJointDef(body, ground, 350, 200)
local frictionJoint = world:createJoint(jointDef)
--set maximum friction force to slow down the ball
frictionJoint:setMaxForce(100)