Difference between revisions of "B2.createFrictionJointDef"
From GiderosMobile
m (Text replacement - "</source>" to "</syntaxhighlight>") |
|||
(One intermediate revision by the same user not shown) | |||
Line 8: | Line 8: | ||
(Please refer to [[b2.World:createJoint]] function for more information about all the information needed to create a friction joint). | (Please refer to [[b2.World:createJoint]] function for more information about all the information needed to create a friction joint). | ||
− | < | + | <syntaxhighlight lang="lua"> |
(table) = b2.createFrictionJointDef(bodyA,bodyB,anchorx,anchory) | (table) = b2.createFrictionJointDef(bodyA,bodyB,anchorx,anchory) | ||
− | </ | + | </syntaxhighlight> |
=== Parameters === | === Parameters === | ||
Line 22: | Line 22: | ||
=== Examples === | === Examples === | ||
− | < | + | <syntaxhighlight lang="lua"> |
--create empty box2d body for joint | --create empty box2d body for joint | ||
local ground = world:createBody({}) | local ground = world:createBody({}) | ||
Line 33: | Line 33: | ||
--set maximum friction force to slow down the ball | --set maximum friction force to slow down the ball | ||
frictionJoint:setMaxForce(100) | frictionJoint:setMaxForce(100) | ||
− | </ | + | </syntaxhighlight> |
{{B2}} | {{B2}} |
Latest revision as of 14:26, 13 July 2023
Available since: Gideros 2011.6
Class: b2
Description
Creates and returns a friction joint definition table with the bodies and local anchors using a world anchor point.
(Please refer to b2.World:createJoint function for more information about all the information needed to create a friction joint).
(table) = b2.createFrictionJointDef(bodyA,bodyB,anchorx,anchory)
Parameters
bodyA: (b2.Body) the first attached body
bodyB: (b2.Body) the second attached body
anchorx: (number) the x coordinate of the world anchor point
anchory: (number) the y coordinate of the world anchor point
Return values
Returns (table) A new friction joint definition table
Examples
--create empty box2d body for joint
local ground = world:createBody({})
ground:setPosition(350, 480)
--create friction joint
local jointDef = b2.createFrictionJointDef(body, ground, 350, 200)
local frictionJoint = world:createJoint(jointDef)
--set maximum friction force to slow down the ball
frictionJoint:setMaxForce(100)