Difference between revisions of "B2.WheelJoint"
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=== <translate>Examples</translate> === | === <translate>Examples</translate> === | ||
'''Wheel joint''' | '''Wheel joint''' | ||
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--create empty box2d body for joint | --create empty box2d body for joint | ||
local ground = world:createBody({}) | local ground = world:createBody({}) | ||
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local jointDef = b2.createWheelJointDef(body, ground, 350, 200, 1, 1) | local jointDef = b2.createWheelJointDef(body, ground, 350, 200, 1, 1) | ||
local wheelJoint = world:createJoint(jointDef) | local wheelJoint = world:createJoint(jointDef) | ||
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{|- | {|- |
Latest revision as of 14:26, 13 July 2023
Supported platforms:
Available since: Gideros 2011.6
Inherits from: b2.Joint
Description
A wheel joint provides two degrees of freedom: translation along an axis fixed in bodyA and rotation in the plane. You can use a joint limit to restrict the range of motion and a joint motor to drive the rotation or to model rotational friction. This joint is designed for vehicle suspensions.
Examples
Wheel joint
--create empty box2d body for joint
local ground = world:createBody({})
ground:setPosition(350, 480)
--axisx, axisy values usually between 0 and 1
--0 0 moves freely
--0 1 force pulling back on y axis
--1 0 force pulling back on x axis
--1 1 force pulling back all diretions
local jointDef = b2.createWheelJointDef(body, ground, 350, 200, 1, 1)
local wheelJoint = world:createJoint(jointDef)
Methodsb2.WheelJoint:enableMotor enables or disables the joint motor |
EventsConstants |