Difference between revisions of "B2.createFrictionJointDef"
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(Please refer to [[b2.World:createJoint]] function for more information about all the information needed to create a friction joint). | (Please refer to [[b2.World:createJoint]] function for more information about all the information needed to create a friction joint). | ||
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(table) = b2.createFrictionJointDef(bodyA,bodyB,anchorx,anchory) | (table) = b2.createFrictionJointDef(bodyA,bodyB,anchorx,anchory) | ||
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=== Examples === | === Examples === | ||
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--create empty box2d body for joint | --create empty box2d body for joint | ||
local ground = world:createBody({}) | local ground = world:createBody({}) |
Revision as of 14:26, 13 July 2023
Available since: Gideros 2011.6
Class: b2
Description
Creates and returns a friction joint definition table with the bodies and local anchors using a world anchor point.
(Please refer to b2.World:createJoint function for more information about all the information needed to create a friction joint). <syntaxhighlight lang="lua"> (table) = b2.createFrictionJointDef(bodyA,bodyB,anchorx,anchory) </source>
Parameters
bodyA: (b2.Body) the first attached body
bodyB: (b2.Body) the second attached body
anchorx: (number) the x coordinate of the world anchor point
anchory: (number) the y coordinate of the world anchor point
Return values
Returns (table) A new friction joint definition table
Examples
<syntaxhighlight lang="lua"> --create empty box2d body for joint local ground = world:createBody({}) ground:setPosition(350, 480)
--create friction joint local jointDef = b2.createFrictionJointDef(body, ground, 350, 200) local frictionJoint = world:createJoint(jointDef)
--set maximum friction force to slow down the ball frictionJoint:setMaxForce(100) </source>