Difference between revisions of "B2.PolygonShape"

From GiderosMobile
m (Text replacement - "</source" to "</syntaxhighlight")
 
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__NOTOC__
 
__NOTOC__
'''<translate>Supported platforms</translate>:''' [[File:Platform android]][[File:Platform ios]][[File:Platform mac]][[File:Platform pc]]<br/>
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<languages />
'''<translate>Available since</translate>:''' Gideros 2011.6<br/>
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<!-- GIDEROSOBJ:b2.PolygonShape -->
'''<translate>Inherits from</translate>:''' [[Special:MyLanguage/b2.Shape|b2.Shape]]<br/>
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'''Supported platforms:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]][[File:Platform html5.png]][[File:Platform winrt.png]][[File:Platform win32.png]]<br/>
=== <translate>Description</translate> ===
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'''Available since:''' Gideros 2011.6<br/>
<translate><br />
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'''Inherits from:''' [[Special:MyLanguage/b2.Shape|b2.Shape]]<br/>
A convex polygon. It is assumed that the interior of the polygon is to the left of each edge.<br />
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<br /></translate>
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=== Description ===
=== <translate>Examples</translate> ===
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A convex polygon. It is assumed that the interior of the polygon is to the left of each edge.
'''Create a square box2d box'''<br/>
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<source lang="lua">--create box2d physical object
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=== Examples ===
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'''Create a square box2d box'''
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<syntaxhighlight lang="lua">
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--create box2d physical object
 
local body = world:createBody{type = b2.STATIC_BODY}
 
local body = world:createBody{type = b2.STATIC_BODY}
 
local poly = b2.PolygonShape.new()
 
local poly = b2.PolygonShape.new()
 
poly:setAsBox(100, 100)
 
poly:setAsBox(100, 100)
local fixture = body:createFixture{shape = poly, density = 1.0,  
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local fixture = body:createFixture{shape = poly, density = 1.0, friction = 0.1, restitution = 0.2}
friction = 0.1, restitution = 0.2}</source>
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</syntaxhighlight>
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{|-
 
{|-
 
| style="width: 50%; vertical-align:top;"|
 
| style="width: 50%; vertical-align:top;"|
=== <translate>Methods</translate> ===
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=== Methods ===
[[Special:MyLanguage/b2.PolygonShape.new|b2.PolygonShape.new]] <br/>
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[[Special:MyLanguage/b2.PolygonShape.new|b2.PolygonShape.new]] ''creates a new polygon shape'' <br/><!-- GIDEROSMTD:b2.PolygonShape.new()  creates a new polygon shape -->
[[Special:MyLanguage/b2.PolygonShape:set|b2.PolygonShape:set]] ''<translate>sets vertices</translate>''<br/>
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[[Special:MyLanguage/b2.PolygonShape:set|b2.PolygonShape:set]] ''sets vertices''<br/><!-- GIDEROSMTD:b2.PolygonShape:set(vertices) sets vertices -->
[[Special:MyLanguage/b2.PolygonShape:setAsBox|b2.PolygonShape:setAsBox]] ''<translate>set vertices to represent an oriented box</translate>''<br/>
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[[Special:MyLanguage/b2.PolygonShape:setAsBox|b2.PolygonShape:setAsBox]] ''set vertices to represent an oriented box''<br/><!-- GIDEROSMTD:b2.PolygonShape:setAsBox(hx,hy,centerx,centery,angle) set vertices to represent an oriented box -->
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| style="width: 50%; vertical-align:top;"|
 
| style="width: 50%; vertical-align:top;"|
=== <translate>Events</translate> ===
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=== <translate>Constants</translate> ===
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=== Events ===
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=== Constants ===
 
|}
 
|}
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----
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*'''[[B2.Shape]]'''
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*'''[[LiquidFun]]'''

Latest revision as of 16:51, 12 July 2023


Supported platforms: Platform android.pngPlatform ios.pngPlatform mac.pngPlatform pc.pngPlatform html5.pngPlatform winrt.pngPlatform win32.png
Available since: Gideros 2011.6
Inherits from: b2.Shape

Description

A convex polygon. It is assumed that the interior of the polygon is to the left of each edge.

Examples

Create a square box2d box

--create box2d physical object
local body = world:createBody{type = b2.STATIC_BODY}
local poly = b2.PolygonShape.new()
poly:setAsBox(100, 100)
local fixture = body:createFixture{shape = poly, density = 1.0, friction = 0.1, restitution = 0.2}

Methods

b2.PolygonShape.new creates a new polygon shape
b2.PolygonShape:set sets vertices
b2.PolygonShape:setAsBox set vertices to represent an oriented box

Events

Constants