Difference between revisions of "B2.PolygonShape"
From GiderosMobile
m (Text replacement - "</source" to "</syntaxhighlight") |
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<languages /> | <languages /> | ||
<!-- GIDEROSOBJ:b2.PolygonShape --> | <!-- GIDEROSOBJ:b2.PolygonShape --> | ||
− | ''' | + | '''Supported platforms:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]][[File:Platform html5.png]][[File:Platform winrt.png]][[File:Platform win32.png]]<br/> |
− | ''' | + | '''Available since:''' Gideros 2011.6<br/> |
− | ''' | + | '''Inherits from:''' [[Special:MyLanguage/b2.Shape|b2.Shape]]<br/> |
− | === | + | |
− | + | === Description === | |
− | A convex polygon. It is assumed that the interior of the polygon is to the left of each edge. | + | A convex polygon. It is assumed that the interior of the polygon is to the left of each edge. |
− | + | ||
− | === | + | === Examples === |
− | '''Create a square box2d box''' | + | '''Create a square box2d box''' |
− | < | + | <syntaxhighlight lang="lua"> |
+ | --create box2d physical object | ||
local body = world:createBody{type = b2.STATIC_BODY} | local body = world:createBody{type = b2.STATIC_BODY} | ||
local poly = b2.PolygonShape.new() | local poly = b2.PolygonShape.new() | ||
poly:setAsBox(100, 100) | poly:setAsBox(100, 100) | ||
− | local fixture = body:createFixture{shape = poly, density = 1.0, | + | local fixture = body:createFixture{shape = poly, density = 1.0, friction = 0.1, restitution = 0.2} |
− | friction = 0.1, restitution = 0.2}</ | + | </syntaxhighlight> |
+ | |||
{|- | {|- | ||
| style="width: 50%; vertical-align:top;"| | | style="width: 50%; vertical-align:top;"| | ||
− | === | + | === Methods === |
− | [[Special:MyLanguage/b2.PolygonShape.new|b2.PolygonShape.new]] <br/><!-- GIDEROSMTD:b2.PolygonShape.new() --> | + | [[Special:MyLanguage/b2.PolygonShape.new|b2.PolygonShape.new]] ''creates a new polygon shape'' <br/><!-- GIDEROSMTD:b2.PolygonShape.new() creates a new polygon shape --> |
− | [[Special:MyLanguage/b2.PolygonShape:set|b2.PolygonShape:set]] '' | + | [[Special:MyLanguage/b2.PolygonShape:set|b2.PolygonShape:set]] ''sets vertices''<br/><!-- GIDEROSMTD:b2.PolygonShape:set(vertices) sets vertices --> |
− | [[Special:MyLanguage/b2.PolygonShape:setAsBox|b2.PolygonShape:setAsBox]] '' | + | [[Special:MyLanguage/b2.PolygonShape:setAsBox|b2.PolygonShape:setAsBox]] ''set vertices to represent an oriented box''<br/><!-- GIDEROSMTD:b2.PolygonShape:setAsBox(hx,hy,centerx,centery,angle) set vertices to represent an oriented box --> |
+ | |||
| style="width: 50%; vertical-align:top;"| | | style="width: 50%; vertical-align:top;"| | ||
− | === | + | |
− | === | + | === Events === |
+ | === Constants === | ||
|} | |} | ||
+ | |||
+ | ---- | ||
+ | *'''[[B2.Shape]]''' | ||
+ | *'''[[LiquidFun]]''' |
Latest revision as of 16:51, 12 July 2023
Supported platforms:
Available since: Gideros 2011.6
Inherits from: b2.Shape
Description
A convex polygon. It is assumed that the interior of the polygon is to the left of each edge.
Examples
Create a square box2d box
--create box2d physical object
local body = world:createBody{type = b2.STATIC_BODY}
local poly = b2.PolygonShape.new()
poly:setAsBox(100, 100)
local fixture = body:createFixture{shape = poly, density = 1.0, friction = 0.1, restitution = 0.2}
Methodsb2.PolygonShape.new creates a new polygon shape |
EventsConstants |