Difference between revisions of "B2.PolygonShape"
From GiderosMobile
| m (Text replacement - "<source" to "<syntaxhighlight") | |||
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| === Examples === | === Examples === | ||
| '''Create a square box2d box''' | '''Create a square box2d box''' | ||
| − | < | + | <syntaxhighlight lang="lua"> | 
| --create box2d physical object | --create box2d physical object | ||
| local body = world:createBody{type = b2.STATIC_BODY} | local body = world:createBody{type = b2.STATIC_BODY} | ||
Revision as of 16:36, 12 July 2023
Supported platforms: 






Available since: Gideros 2011.6
Inherits from: b2.Shape
Description
A convex polygon. It is assumed that the interior of the polygon is to the left of each edge.
Examples
Create a square box2d box <syntaxhighlight lang="lua"> --create box2d physical object local body = world:createBody{type = b2.STATIC_BODY} local poly = b2.PolygonShape.new() poly:setAsBox(100, 100) local fixture = body:createFixture{shape = poly, density = 1.0, friction = 0.1, restitution = 0.2} </source>
| Methodsb2.PolygonShape.new creates a new polygon shape  | EventsConstants | 
