Difference between revisions of "B2.ParticleSystem"
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=== Examples === | === Examples === | ||
'''Simple particle system example''' | '''Simple particle system example''' | ||
− | < | + | <syntaxhighlight lang="lua"> |
-- create world | -- create world | ||
local world = b2.World.new(0, 9.8) | local world = b2.World.new(0, 9.8) |
Revision as of 16:35, 12 July 2023
Supported platforms:
Available since: Gideros 2015.06.30
Description
Defines a particle system in box2d world using LiquidFun.
Examples
Simple particle system example <syntaxhighlight lang="lua"> -- create world local world = b2.World.new(0, 9.8)
local ps1 = world:createParticleSystem({ radius=5}) ps1:setTexture(Texture.new("Bubble.png")) stage:addChild(ps1)
ps1:createParticleGroup({shape=shape2, position={x=500,y=250}, color = 0xFF0000, alpha=1, flags=b2.ParticleSystem.FLAG_COLOR_MIXING | b2.ParticleSystem.FLAG_POWDER, })
ps1:createParticleGroup({shape=shape1, position={x=400,y=50}, color = 0x0000FF, alpha=1, flags=0 })
-- step the world and then update the position and rotation of sprites local function onEnterFrame() world:step(1/60, 8, 3) end
stage:addEventListener(Event.ENTER_FRAME, onEnterFrame) </source>