Difference between revisions of "B2.ParticleSystem.FLAG POWDER"
From GiderosMobile
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− | ''' | + | '''Available since:''' Gideros 2015.06.30<br/> |
− | ''' | + | '''Value:''' 64<br/> |
− | ''' | + | '''Defined by:''' [[b2.ParticleSystem]]<br/> |
− | === | + | |
− | + | === Description === | |
+ | Without isotropic pressure. Flag defining particle behavior. | ||
+ | |||
+ | {{B2.ParticleSystem}} |
Latest revision as of 23:19, 22 April 2022
Available since: Gideros 2015.06.30
Value: 64
Defined by: b2.ParticleSystem
Description
Without isotropic pressure. Flag defining particle behavior.
- B2.ParticleSystem:containsParticle
- B2.ParticleSystem:createParticle
- B2.ParticleSystem:createParticleGroup
- B2.ParticleSystem:destroyParticle
- B2.ParticleSystem:destroyParticles
- B2.ParticleSystem:getColorBuffer
- B2.ParticleSystem:getParticleCount
- B2.ParticleSystem:getParticleGroupList
- B2.ParticleSystem:getPositionBuffer
- B2.ParticleSystem:getVelocityBuffer
- B2.ParticleSystem:getWeightBuffer
- B2.ParticleSystem:setTexture
- B2.ParticleSystem.FLAG BARRIER
- B2.ParticleSystem.FLAG COLOR MIXING
- B2.ParticleSystem.FLAG DESTRUCTION LISTENER
- B2.ParticleSystem.FLAG ELASTIC
- B2.ParticleSystem.FLAG FIXTURE CONTACT FILTER
- B2.ParticleSystem.FLAG FIXTURE CONTACT LISTENER
- B2.ParticleSystem.FLAG PARTICLE CONTACT FILTER
- B2.ParticleSystem.FLAG PARTICLE CONTACT LISTENER
- B2.ParticleSystem.FLAG POWDER
- B2.ParticleSystem.FLAG REACTIVE
- B2.ParticleSystem.FLAG REPULSIVE
- B2.ParticleSystem.FLAG SPRING
- B2.ParticleSystem.FLAG STATIC PRESSURE
- B2.ParticleSystem.FLAG TENSILE
- B2.ParticleSystem.FLAG VISCOUS
- B2.ParticleSystem.FLAG WALL
- B2.ParticleSystem.FLAG WATER
- B2.ParticleSystem.FLAG ZOMBIE