Difference between revisions of "SoundChannel:isLooping"
From GiderosMobile
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__NOTOC__ | __NOTOC__ | ||
− | + | '''Available since:''' Gideros 2011.6<br/> | |
− | ''' | + | '''Class:''' [[SoundChannel]]<br/> |
− | ''' | + | |
− | === | + | === Description === |
− | + | Returns the looping state of the channel. | |
− | Returns the looping state of the channel. | ||
− | |||
<source lang="lua"> | <source lang="lua"> | ||
(bool) = SoundChannel:isLooping() | (bool) = SoundChannel:isLooping() | ||
</source> | </source> | ||
− | === | + | |
− | ''' | + | === Return values === |
+ | '''Returns''' (bool) ''true'' if the channel is looping, ''false'' otherwise<br/> | ||
{{SoundChannel}} | {{SoundChannel}} |
Revision as of 08:00, 5 September 2021
Available since: Gideros 2011.6
Class: SoundChannel
Description
Returns the looping state of the channel.
(bool) = SoundChannel:isLooping()
Return values
Returns (bool) true if the channel is looping, false otherwise
- SoundChannel:getPitch
- SoundChannel:getPosition
- SoundChannel:getStreamId
- SoundChannel:getVolume
- SoundChannel:isLooping
- SoundChannel:isPaused
- SoundChannel:isPlaying
- SoundChannel:setEffect
- SoundChannel:setLooping
- SoundChannel:setPaused
- SoundChannel:setPitch
- SoundChannel:setPosition
- SoundChannel:setVolume
- SoundChannel:setWorldPosition
- SoundChannel:stop