Difference between revisions of "B2.Shape"

From GiderosMobile
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__NOTOC__
 
__NOTOC__
'''Supported platforms:''' android, ios, mac, pc<br/>
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<!-- GIDEROSOBJ:b2.Shape -->
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'''Supported platforms:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]][[File:Platform html5.png]][[File:Platform winrt.png]][[File:Platform win32.png]]<br/>
 
'''Available since:''' Gideros 2011.6<br/>
 
'''Available since:''' Gideros 2011.6<br/>
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=== Description ===
 
=== Description ===
<translate><br />
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A shape is used for collision detection.
A shape is used for collision detection.<br />
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You can not create a [[b2.Shape` instance directly, but instead you create `b2.CircleShape`, `b2.ChainShape` and `b2.PolygonShape]] instances.<br />
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You can not create a '''b2.Shape''' instance directly, but instead you create [[b2.ChainShape]], [[b2.CircleShape]], [[b2.EdgeShape]] and [[b2.PolygonShape]] instances.
<br /></translate>
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{|-
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=== Classes ===
| style="width: 50%;"|
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<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
=== Methods ===
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[[b2.ChainShape]]<br/>
| style="width: 50%;"|
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[[b2.CircleShape]]<br/>
=== Events ===
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[[b2.EdgeShape]]<br/>
=== Constants ===
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[[b2.PolygonShape]]<br/>
|}
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</div>
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----
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*'''[[LiquidFun]]'''

Latest revision as of 04:28, 27 June 2021

Supported platforms: Platform android.pngPlatform ios.pngPlatform mac.pngPlatform pc.pngPlatform html5.pngPlatform winrt.pngPlatform win32.png
Available since: Gideros 2011.6

Description

A shape is used for collision detection.

You can not create a b2.Shape instance directly, but instead you create b2.ChainShape, b2.CircleShape, b2.EdgeShape and b2.PolygonShape instances.

Classes