Difference between revisions of "Mesh:resizeColorArray"
From GiderosMobile
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__NOTOC__ | __NOTOC__ | ||
− | + | '''Available since:''' Gideros 2012.09<br/> | |
− | ''' | + | '''Class:''' [[Mesh]]<br/> |
− | ''' | + | |
− | === | + | === Description === |
− | + | Resizes the color array to contain ''size'' elements. | |
− | Resizes the color array to contain ''size'' elements. | ||
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<source lang="lua"> | <source lang="lua"> | ||
− | + | Mesh:resizeColorArray(size) | |
</source> | </source> | ||
− | === | + | |
− | '''size''': (number) | + | If ''size'' is smaller than the current color array size, the content is reduced to its first ''size'' elements, the rest being dropped. |
+ | |||
+ | If ''size'' is greater than the current color array size, the content is expanded by inserting at the end as many copies of 0s as needed to reach a size of ''size'' elements. | ||
+ | |||
+ | === Parameters === | ||
+ | '''size''': (number) new color array size<br/> | ||
{{Mesh}} | {{Mesh}} |
Revision as of 00:28, 15 March 2021
Available since: Gideros 2012.09
Class: Mesh
Description
Resizes the color array to contain size elements.
Mesh:resizeColorArray(size)
If size is smaller than the current color array size, the content is reduced to its first size elements, the rest being dropped.
If size is greater than the current color array size, the content is expanded by inserting at the end as many copies of 0s as needed to reach a size of size elements.
Parameters
size: (number) new color array size
- Mesh
- Mesh.new
- Mesh:clearColorArray
- Mesh:clearIndexArray
- Mesh:clearTexture
- Mesh:clearTextureCoordinateArray
- Mesh:clearVertexArray
- Mesh:getColor
- Mesh:getColorArraySize
- Mesh:getIndex
- Mesh:getIndexArraySize
- Mesh:getTextureCoordinate
- Mesh:getTextureCoordinateArraySize
- Mesh:getVertex
- Mesh:getVertexArraySize
- Mesh:resizeColorArray
- Mesh:resizeIndexArray
- Mesh:resizeTextureCoordinateArray
- Mesh:resizeVertexArray
- Mesh:setAutoSort
- Mesh:setColor
- Mesh:setColorArray
- Mesh:setColors
- Mesh:setCullMode
- Mesh:setGenericArray
- Mesh:setIndex
- Mesh:setIndexArray
- Mesh:setIndices
- Mesh:setInstanceCount
- Mesh:setPrimitiveType
- Mesh:setTexture
- Mesh:setTextureCoordinate
- Mesh:setTextureCoordinateArray
- Mesh:setTextureCoordinates
- Mesh:setVertex
- Mesh:setVertexArray
- Mesh:setVertices