Difference between revisions of "R3d.ConcaveMeshShape"
From GiderosMobile
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<!-- GIDEROSOBJ:r3d.ConcaveMeshShape --> | <!-- GIDEROSOBJ:r3d.ConcaveMeshShape --> | ||
− | ''' | + | '''Supported platforms:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]][[File:Platform html5.png]][[File:Platform winrt.png]][[File:Platform win32.png]]<br/> |
− | ''' | + | '''Available since:''' Gideros 2019.10<br/> |
=== Description === | === Description === | ||
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− | === | + | === Methods === |
− | [[ | + | [[r3d.ConcaveMeshShape.new]] ''creates a new collision concave mesh shape''<br/><!--GIDEROSMTD:r3d.ConcaveMeshShape.new(vertices,indices) creates a new collision concave mesh shape--> |
− | <!-- GIDEROSMTD:r3d.ConcaveMeshShape.new(vertices,indices) creates a new collision concave mesh shape --> | ||
| style="width: 50%; vertical-align:top;"| | | style="width: 50%; vertical-align:top;"| |
Latest revision as of 03:46, 13 March 2021
Supported platforms:
Available since: Gideros 2019.10
Description
The ConcaveMeshShape class can be used for a static concave triangular mesh.
It can be used to describe an environment for instance.
notes: it cannot be used with a dynamic body that is allowed to move. Moreover, make sure to use a ConcaveMeshShape only when you are not able to use a convex shape and also try to limit the number of triangles of that mesh because collision detection with ConcaveMeshShape is quite expensive compared to convex shapes.
Methodsr3d.ConcaveMeshShape.new creates a new collision concave mesh shape |