Difference between revisions of "Event.KEY DOWN"

From GiderosMobile
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stage:addEventListener(Event.KEY_DOWN, onKeyDown)
 
stage:addEventListener(Event.KEY_DOWN, onKeyDown)
 
</source>
 
</source>
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'''note''': for this event to work you need to add your sprite to the stage (scene).
  
 
{{GIDEROS IMPORTANT LINKS}}
 
{{GIDEROS IMPORTANT LINKS}}

Revision as of 01:40, 24 November 2020

Available since: Gideros 2011.6
Value: keyDown
Defined by: Controller

Description

This event is dispatched when a button on a controller is pressed.

Parameters

playerId: (number) id of controller/player that pressed the button
keyCode: (number) button key code that was pressed




Available since: Gideros 2011.6
Value: keyDown
Defined by: Sprite

Description

This event is dispatched when a supported key is pressed. For the list of supported keys, check KeyCode class.

Parameters

keyCode: (number) code of the key pressed.
realCode: (number) real keyCode underneath

Example

function onKeyDown(e)
	print(e.keyCode, e.realCode)
end

stage:addEventListener(Event.KEY_DOWN, onKeyDown)

note: for this event to work you need to add your sprite to the stage (scene).