Difference between revisions of "LiquidFun"
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=== Description === | === Description === | ||
| − | LiquidFun physics engine, is a 2D rigid-body and fluid simulation C++ engine based on Box2D. The fluid simulation was implemented by Google. | + | LiquidFun physics engine, is a 2D rigid-body and fluid simulation C++ engine based on '''Box2D'''. The fluid simulation was implemented by Google. |
| + | |||
| + | To add LiquidFun physics engine to your application you call; | ||
| + | <source lang="lua"> | ||
| + | require "liquidfun" | ||
| + | </source> | ||
'''Official documentation''': http://google.github.io/liquidfun/Programmers-Guide/html/index.html | '''Official documentation''': http://google.github.io/liquidfun/Programmers-Guide/html/index.html | ||
Revision as of 05:38, 5 November 2020
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Available since: Gideros 2011.6
Description
LiquidFun physics engine, is a 2D rigid-body and fluid simulation C++ engine based on Box2D. The fluid simulation was implemented by Google.
To add LiquidFun physics engine to your application you call;
require "liquidfun"
Official documentation: http://google.github.io/liquidfun/Programmers-Guide/html/index.html
Classes
b2 (Joint defs, ...)
b2.Body
b2.Contact
b2.DebugDraw
b2.Fixture
b2.Joint
b2.Manifold
b2.ParticleSystem
b2.Shape
b2.World
b2.WorldManifold