Difference between revisions of "LiquidFun"

From GiderosMobile
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=== Description ===
 
=== Description ===
LiquidFun physics engine, is a 2D rigid-body and fluid simulation C++ engine based on Box2D. The fluid simulation was implemented by Google.
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LiquidFun physics engine, is a 2D rigid-body and fluid simulation C++ engine based on '''Box2D'''. The fluid simulation was implemented by Google.
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To add LiquidFun physics engine to your application you call;
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<source lang="lua">
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require "liquidfun"
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</source>
  
 
'''Official documentation''': http://google.github.io/liquidfun/Programmers-Guide/html/index.html
 
'''Official documentation''': http://google.github.io/liquidfun/Programmers-Guide/html/index.html

Revision as of 04:38, 5 November 2020

Supported platforms: Platform android.pngPlatform ios.pngPlatform mac.pngPlatform pc.pngPlatform html5.pngPlatform winrt.pngPlatform win32.png
Available since: Gideros 2011.6

Description

LiquidFun physics engine, is a 2D rigid-body and fluid simulation C++ engine based on Box2D. The fluid simulation was implemented by Google.

To add LiquidFun physics engine to your application you call;

require "liquidfun"

Official documentation: http://google.github.io/liquidfun/Programmers-Guide/html/index.html

Classes