Difference between revisions of "LiquidFun"
From GiderosMobile
(grouping shapes and joints) |
m (added google documentation link. Can be usefull?) |
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=== <translate>Description</translate> === | === <translate>Description</translate> === | ||
− | LiquidFun is a physics engine, it's a 2D rigid-body and fluid simulation C++ engine based on Box2D. | + | LiquidFun is a physics engine, it's a 2D rigid-body and fluid simulation C++ engine based on Box2D. LiquidFun implementation was developed by Google. |
+ | |||
+ | '''Official documentation''': http://google.github.io/liquidfun/Programmers-Guide/html/index.html | ||
=== <translate>Classes</translate> === | === <translate>Classes</translate> === |
Revision as of 21:40, 2 November 2020
Supported platforms:
Available since: Gideros 2011.6
Description
LiquidFun is a physics engine, it's a 2D rigid-body and fluid simulation C++ engine based on Box2D. LiquidFun implementation was developed by Google.
Official documentation: http://google.github.io/liquidfun/Programmers-Guide/html/index.html
Classes
b2
b2.Body
b2.Contact
b2.DebugDraw
b2.Fixture
b2.Joint
b2.Manifold
b2.ParticleSystem
b2.Shape
b2.World
b2.WorldManifold