Difference between revisions of "Loading Order of Lua Files"

From GiderosMobile
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__NOTOC__
 
__NOTOC__
<languages />
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<!-- GIDEROSOBJ:Loading Order of Lua Files -->
 
<!-- GIDEROSOBJ:Loading Order of Lua Files -->
'''<translate>Supported platforms</translate>:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]]<br/>
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'''Supported platforms:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]]<br/>
'''<translate>Available since</translate>:''' Gideros 2020.5<br/>
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'''Available since:''' Gideros 2020.5<br/>
  
=== <translate>Description</translate> ===
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=== Description ===
 
You can now implement Gideros Code Dependency by code instead of Gideros project setting.
 
You can now implement Gideros Code Dependency by code instead of Gideros project setting.
 
<source lang="lua">
 
<source lang="lua">
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'''This is very useful if you develop a Lua library that is meant to be used in several projects.'''
 
'''This is very useful if you develop a Lua library that is meant to be used in several projects.'''
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=== See also ===
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'''[[Require]]'''
  
 
{|-
 
{|-
 
| style="width: 50%; vertical-align:top;"|
 
| style="width: 50%; vertical-align:top;"|
=== <translate>Methods</translate> ===
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=== Methods ===
 
| style="width: 50%; vertical-align:top;"|
 
| style="width: 50%; vertical-align:top;"|
=== <translate>Events</translate> ===
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=== Events ===
=== <translate>Constants</translate> ===
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=== Constants ===
 
|}
 
|}
  
 
{{GIDEROS IMPORTANT LINKS}}
 
{{GIDEROS IMPORTANT LINKS}}

Revision as of 01:06, 26 September 2020


Supported platforms: Platform android.pngPlatform ios.pngPlatform mac.pngPlatform pc.png
Available since: Gideros 2020.5

Description

You can now implement Gideros Code Dependency by code instead of Gideros project setting.

--!NEEDS:your_file.lua

This will tell Gideros to load your_file.lua before the file containing the above code.

To tell Gideros the file should not be executed/parsed right on start but will be loaded through a require or a loadfile command, you can write:

--!NOEXEC


This is very useful if you develop a Lua library that is meant to be used in several projects.

See also

Require

Methods

Events

Constants