Difference between revisions of "Noise:whiteNoise4DInt"

From GiderosMobile
Line 14: Line 14:
 
'''y''': (number) <translate>y value</translate> <br/>
 
'''y''': (number) <translate>y value</translate> <br/>
 
'''z''': (number) <translate>z value</translate> <br/>
 
'''z''': (number) <translate>z value</translate> <br/>
'''w''': (number) <translate>z value</translate> <br/>
+
'''w''': (number) <translate>w value</translate> <br/>
 
=== <translate>Return values</translate> ===
 
=== <translate>Return values</translate> ===
 
'''<translate>Returns</translate>''' <translate>noise value from -1.0 to 1.0</translate><br/>
 
'''<translate>Returns</translate>''' <translate>noise value from -1.0 to 1.0</translate><br/>
  
 
{{Noise}}
 
{{Noise}}

Revision as of 01:16, 26 March 2020


Available since: Gideros 2019.12
Class: Noise

Description


Get integer 4D white noise

(number) = Noise:whiteNoise4DInt(x, y, z, w)

Parameters

x: (number) x value
y: (number) y value
z: (number) z value
w: (number) w value

Return values

Returns noise value from -1.0 to 1.0