Difference between revisions of "TileMap"
From GiderosMobile
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__NOTOC__ | __NOTOC__ | ||
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<!-- GIDEROSOBJ:TileMap --> | <!-- GIDEROSOBJ:TileMap --> | ||
'''<translate>Supported platforms</translate>:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]][[File:Platform html5.png]][[File:Platform winrt.png]][[File:Platform win32.png]]<br/> | '''<translate>Supported platforms</translate>:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]][[File:Platform html5.png]][[File:Platform winrt.png]][[File:Platform win32.png]]<br/> | ||
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'''<translate>Inherits from</translate>:''' [[Special:MyLanguage/Sprite|Sprite]]<br/> | '''<translate>Inherits from</translate>:''' [[Special:MyLanguage/Sprite|Sprite]]<br/> | ||
− | === | + | === Description === |
The [[Special:MyLanguage/TileMap|TileMap]] class is used to work with tile maps easily and efficiently. | The [[Special:MyLanguage/TileMap|TileMap]] class is used to work with tile maps easily and efficiently. | ||
Check ''Desert'' and ''Sewers'' examples provided with Gideros for usage of TileMap with export from editor. | Check ''Desert'' and ''Sewers'' examples provided with Gideros for usage of TileMap with export from editor. | ||
+ | |||
+ | === Example === | ||
+ | <source lang="lua"> | ||
+ | -- set the tilemap texture | ||
+ | local texture = Texture.new("gfx/finalts16.png") | ||
+ | -- number of columns and rows in the tileset | ||
+ | local tilesetcols, tilesetrows = 11, 5 | ||
+ | -- calculate the tiles width and height | ||
+ | local tilew, tileh = texture:getWidth() / tilesetcols, texture:getHeight() / tilesetrows | ||
+ | -- create the tileset | ||
+ | local tm = TileMap.new( | ||
+ | 2*16, 2*8, -- map size in tiles | ||
+ | texture, -- tileset texture | ||
+ | tilew, tileh, -- tile size in pixel | ||
+ | 0, 0, -- spacing | ||
+ | 0, 0, -- margin | ||
+ | tilew, tileh -- display width and height | ||
+ | ) | ||
+ | -- make the tilemap | ||
+ | for i=1,4 do | ||
+ | for j=1,4 do | ||
+ | tm:setTile(i, j, i, j) | ||
+ | end | ||
+ | end | ||
+ | -- some other tiles in the tilemap | ||
+ | tm:setTile(6,3,5,1) -- col position, row position, tile col index in tilemap, tile row index in tilemap | ||
+ | tm:setTile(7,3,5,1) -- col position, row position, tile col index in tilemap, tile row index in tilemap | ||
+ | tm:setTile(6,4,5,2) -- col position, row position, tile col index in tilemap, tile row index in tilemap | ||
+ | tm:setTile(7,4,5,3) -- col position, row position, tile col index in tilemap, tile row index in tilemap | ||
+ | -- position the tilemap and add to stage | ||
+ | tm:setPosition(0, 0) | ||
+ | stage:addChild(tm) | ||
+ | </source> | ||
{|- | {|- |
Revision as of 00:04, 8 March 2020
Supported platforms:
Available since: Gideros 2011.6
Inherits from: Sprite
Description
The TileMap class is used to work with tile maps easily and efficiently.
Check Desert and Sewers examples provided with Gideros for usage of TileMap with export from editor.
Example
-- set the tilemap texture
local texture = Texture.new("gfx/finalts16.png")
-- number of columns and rows in the tileset
local tilesetcols, tilesetrows = 11, 5
-- calculate the tiles width and height
local tilew, tileh = texture:getWidth() / tilesetcols, texture:getHeight() / tilesetrows
-- create the tileset
local tm = TileMap.new(
2*16, 2*8, -- map size in tiles
texture, -- tileset texture
tilew, tileh, -- tile size in pixel
0, 0, -- spacing
0, 0, -- margin
tilew, tileh -- display width and height
)
-- make the tilemap
for i=1,4 do
for j=1,4 do
tm:setTile(i, j, i, j)
end
end
-- some other tiles in the tilemap
tm:setTile(6,3,5,1) -- col position, row position, tile col index in tilemap, tile row index in tilemap
tm:setTile(7,3,5,1) -- col position, row position, tile col index in tilemap, tile row index in tilemap
tm:setTile(6,4,5,2) -- col position, row position, tile col index in tilemap, tile row index in tilemap
tm:setTile(7,4,5,3) -- col position, row position, tile col index in tilemap, tile row index in tilemap
-- position the tilemap and add to stage
tm:setPosition(0, 0)
stage:addChild(tm)
MethodsTileMap.new creates a new TileMap instance |
EventsConstantsTileMap.FLIP_DIAGONAL |