Difference between revisions of "ReactPhysics3D"
From GiderosMobile
Line 8: | Line 8: | ||
Basically you: | Basically you: | ||
− | # '''create the 3d world''' | + | # '''create the 3d world''' => [[R3d.World.new]] |
− | # '''create your body''' | + | # '''create your body''' => [[R3d.World:createBody]] |
− | # '''define the shape of your body''' example a sphere | + | # '''define the shape of your body''' => example: a sphere [[R3d.SphereShape.new]] |
− | # '''add the fixture''' | + | # '''add the fixture''' => [[R3d.Body:createFixture]]''' |
− | # '''add joints (optional)''' | + | # '''add joints (optional)''' => example: a fixed joint [[R3d.World:createFixedJoint]] |
# ''' HAVE FUN! ''' | # ''' HAVE FUN! ''' | ||
Revision as of 01:24, 19 February 2020
Supported platforms:
Available since: Gideros 2019.10
Description
ReactPhysics3D is an open source 3D physics and collision engine [React Physics 3D home page].
Basically you:
- create the 3d world => R3d.World.new
- create your body => R3d.World:createBody
- define the shape of your body => example: a sphere R3d.SphereShape.new
- add the fixture => R3d.Body:createFixture
- add joints (optional) => example: a fixed joint R3d.World:createFixedJoint
- HAVE FUN!
Classes