Difference between revisions of "R3d.BoxShape"
From GiderosMobile
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=== Description === | === Description === | ||
| − | + | The BoxShape class describes a box collision shape. The box is aligned with the shape local X, Y and Z axis. | |
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{|- | {|- | ||
| style="width: 50%; vertical-align:top;"| | | style="width: 50%; vertical-align:top;"| | ||
=== Methods === | === Methods === | ||
| − | [[Special:MyLanguage/r3d.BoxShape.new|r3d.BoxShape.new]] ''<translate>creates a new collision shape | + | [[Special:MyLanguage/r3d.BoxShape.new|r3d.BoxShape.new]] ''<translate>creates a new collision box shape</translate>''<br/> |
| − | <!-- GIDEROSMTD:r3d.BoxShape.new(hX,hY,hZ) creates a new collision shape | + | <!-- GIDEROSMTD:r3d.BoxShape.new(hX,hY,hZ) creates a new collision box shape --> |
| style="width: 50%; vertical-align:top;"| | | style="width: 50%; vertical-align:top;"| | ||
|} | |} | ||
| + | |||
| + | ---- | ||
| + | *'''[[R3d.Shape]]''' | ||
| + | *'''[[ReactPhysics3D]]''' | ||
Latest revision as of 01:10, 19 February 2020
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Available since: Gideros 2019.10
Description
The BoxShape class describes a box collision shape. The box is aligned with the shape local X, Y and Z axis.
Methodsr3d.BoxShape.new creates a new collision box shape |