Difference between revisions of "R3d.BoxShape"

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(Created page with "__NOTOC__ <languages /> <!-- GIDEROSOBJ:r3d.BoxShape --> '''<translate>Supported platforms</translate>:''' File:Platform android.pngFile:Platform ios.pngFile:Platfor...")
 
 
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__NOTOC__
 
__NOTOC__
<languages />
 
 
<!-- GIDEROSOBJ:r3d.BoxShape -->
 
<!-- GIDEROSOBJ:r3d.BoxShape -->
 
'''<translate>Supported platforms</translate>:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]][[File:Platform html5.png]][[File:Platform winrt.png]][[File:Platform win32.png]]<br/>
 
'''<translate>Supported platforms</translate>:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]][[File:Platform html5.png]][[File:Platform winrt.png]][[File:Platform win32.png]]<br/>
 
'''<translate>Available since</translate>:''' Gideros 2019.10<br/>
 
'''<translate>Available since</translate>:''' Gideros 2019.10<br/>
=== <translate>Description</translate> ===
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=== Description ===
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The BoxShape class describes a box collision shape. The box is aligned with the shape local X, Y and Z axis.
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{|-
 
{|-
 
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| style="width: 50%; vertical-align:top;"|
=== <translate>Methods</translate> ===
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=== Methods ===
[[Special:MyLanguage/r3d.BoxShape.new|r3d.BoxShape.new]] ''<translate>create a new box shape</translate>''<br/><!-- GIDEROSMTD:r3d.BoxShape.new(hX,hY,hZ) create a new box shape -->
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[[Special:MyLanguage/r3d.BoxShape.new|r3d.BoxShape.new]] ''<translate>creates a new collision box shape</translate>''<br/>
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<!-- GIDEROSMTD:r3d.BoxShape.new(hX,hY,hZ) creates a new collision box shape -->
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| style="width: 50%; vertical-align:top;"|
 
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|}
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----
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*'''[[R3d.Shape]]'''
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*'''[[ReactPhysics3D]]'''

Latest revision as of 01:10, 19 February 2020

Supported platforms: Platform android.pngPlatform ios.pngPlatform mac.pngPlatform pc.pngPlatform html5.pngPlatform winrt.pngPlatform win32.png
Available since: Gideros 2019.10

Description

The BoxShape class describes a box collision shape. The box is aligned with the shape local X, Y and Z axis.

Methods

r3d.BoxShape.new creates a new collision box shape