Difference between revisions of "R3d.BoxShape"
From GiderosMobile
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__NOTOC__ | __NOTOC__ | ||
− | |||
<!-- GIDEROSOBJ:r3d.BoxShape --> | <!-- GIDEROSOBJ:r3d.BoxShape --> | ||
'''<translate>Supported platforms</translate>:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]][[File:Platform html5.png]][[File:Platform winrt.png]][[File:Platform win32.png]]<br/> | '''<translate>Supported platforms</translate>:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]][[File:Platform html5.png]][[File:Platform winrt.png]][[File:Platform win32.png]]<br/> | ||
'''<translate>Available since</translate>:''' Gideros 2019.10<br/> | '''<translate>Available since</translate>:''' Gideros 2019.10<br/> | ||
− | === | + | |
+ | === Description === | ||
+ | The BoxShape class describes a box collision shape. The box is aligned with the shape local X, Y and Z axis. | ||
+ | |||
{|- | {|- | ||
| style="width: 50%; vertical-align:top;"| | | style="width: 50%; vertical-align:top;"| | ||
− | === | + | === Methods === |
− | [[Special:MyLanguage/r3d.BoxShape.new|r3d.BoxShape.new]] ''<translate> | + | [[Special:MyLanguage/r3d.BoxShape.new|r3d.BoxShape.new]] ''<translate>creates a new collision box shape</translate>''<br/> |
+ | <!-- GIDEROSMTD:r3d.BoxShape.new(hX,hY,hZ) creates a new collision box shape --> | ||
+ | |||
| style="width: 50%; vertical-align:top;"| | | style="width: 50%; vertical-align:top;"| | ||
|} | |} | ||
+ | |||
+ | ---- | ||
+ | *'''[[R3d.Shape]]''' | ||
+ | *'''[[ReactPhysics3D]]''' |
Latest revision as of 01:10, 19 February 2020
Supported platforms:
Available since: Gideros 2019.10
Description
The BoxShape class describes a box collision shape. The box is aligned with the shape local X, Y and Z axis.
Methodsr3d.BoxShape.new creates a new collision box shape |