Difference between revisions of "Event.PRE SOLVE"
From GiderosMobile
(2 intermediate revisions by one other user not shown) | |||
Line 1: | Line 1: | ||
__NOTOC__ | __NOTOC__ | ||
+ | <languages /> | ||
'''<translate>Available since</translate>:''' Gideros 2011.6<br/> | '''<translate>Available since</translate>:''' Gideros 2011.6<br/> | ||
'''<translate>Value</translate>:''' preSolve<br/> | '''<translate>Value</translate>:''' preSolve<br/> | ||
'''<translate>Defined by</translate>:''' [[Special:MyLanguage/b2.World|b2.World]]<br/> | '''<translate>Defined by</translate>:''' [[Special:MyLanguage/b2.World|b2.World]]<br/> | ||
− | === <translate> | + | |
− | + | === <translate>Description</translate> === | |
− | Usually in this event you can cancel or modify collisions in other ways using | + | This event is usually dispatched after [[Special:MyLanguage/Event.BEGIN_CONTACT|Event.BEGIN_CONTACT]] and can be dispatched multiple times on each reaction between objects. Usually in this event you can cancel or modify collisions in other ways using ''event.contact'' object. |
+ | |||
=== <translate>Parameters</translate> === | === <translate>Parameters</translate> === | ||
− | '''contact''': (b2.Contact) <translate> | + | '''contact''': (b2.Contact) <translate>contains instance of [[Special:MyLanguage/b2.Contact|b2.Contact]] holding information about this collision</translate><br/> |
− | '''fixtureA''': (b2.Fixture) <translate> | + | '''fixtureA''': (b2.Fixture) <translate>contains instance of [[Special:MyLanguage/b2.Fixture|b2.Fixture]] of first colliding body</translate><br/> |
− | '''fixtureB''': (b2.Fixture) <translate> | + | '''fixtureB''': (b2.Fixture) <translate>contains instance of [[Special:MyLanguage/b2.Fixture|b2.Fixture]] of second colliding body</translate><br/> |
+ | |||
+ | {{B2.World}} |
Latest revision as of 16:36, 18 February 2020
Available since: Gideros 2011.6
Value: preSolve
Defined by: b2.World
Description
This event is usually dispatched after Event.BEGIN_CONTACT and can be dispatched multiple times on each reaction between objects. Usually in this event you can cancel or modify collisions in other ways using event.contact object.
Parameters
contact: (b2.Contact) contains instance of b2.Contact holding information about this collision
fixtureA: (b2.Fixture) contains instance of b2.Fixture of first colliding body
fixtureB: (b2.Fixture) contains instance of b2.Fixture of second colliding body