Difference between revisions of "B2.RopeJoint"
From GiderosMobile
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+ | *'''[[B2.Joint]]''' | ||
*'''[[LiquidFun]]''' | *'''[[LiquidFun]]''' |
Latest revision as of 15:11, 18 February 2020
Supported platforms:
Available since: Gideros 2011.6
Inherits from: b2.Joint
Description
A rope joint enforces a maximum distance between two points on two bodies. It has no other effect.
Warning: if you attempt to change the maximum length during the simulation you will get some non-physical behavior.
A model that would allow you to dynamically modify the length would have some sponginess, so I chose not to implement it that way. See b2.DistanceJoint if you want to dynamically control length.
Methods |
EventsConstants |