Difference between revisions of "B2.Shape"
From GiderosMobile
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'''<translate>Supported platforms</translate>:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]][[File:Platform html5.png]][[File:Platform winrt.png]][[File:Platform win32.png]]<br/> | '''<translate>Supported platforms</translate>:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]][[File:Platform html5.png]][[File:Platform winrt.png]][[File:Platform win32.png]]<br/> | ||
'''<translate>Available since</translate>:''' Gideros 2011.6<br/> | '''<translate>Available since</translate>:''' Gideros 2011.6<br/> | ||
+ | |||
=== <translate>Description</translate> === | === <translate>Description</translate> === | ||
− | + | A shape is used for collision detection. | |
− | A shape is used for collision detection. | + | |
− | You can not create a [[Special:MyLanguage/b2.Shape|b2.Shape]] instance directly, but instead you create [[Special:MyLanguage/b2.CircleShape|b2.CircleShape]], [[Special:MyLanguage/b2. | + | You can not create a [[Special:MyLanguage/b2.Shape|b2.Shape]] instance directly, but instead you create [[Special:MyLanguage/b2.ChainShape|b2.ChainShape]], [[Special:MyLanguage/b2.CircleShape|b2.CircleShape]], [[Special:MyLanguage/b2.EdgeShape|b2.EdgeShape]] and [[Special:MyLanguage/b2.PolygonShape|b2.PolygonShape]] instances. |
− | + | ||
− | + | === <translate>Classes</translate> === | |
− | + | <div style="column-count:2;-moz-column-count:2;-webkit-column-count:2"> | |
− | === <translate> | + | [[Special:MyLanguage/b2.ChainShape|b2.ChainShape]]<br/> |
− | + | [[Special:MyLanguage/b2.CircleShape|b2.CircleShape]]<br/> | |
− | + | [[Special:MyLanguage/b2.EdgeShape|b2.EdgeShape]]<br/> | |
− | + | [[Special:MyLanguage/b2.PolygonShape|b2.PolygonShape]]<br/> | |
− | + | </div> | |
+ | |||
+ | ---- | ||
+ | *'''[[LiquidFun]]''' |
Revision as of 14:40, 18 February 2020
Supported platforms:
Available since: Gideros 2011.6
Description
A shape is used for collision detection.
You can not create a b2.Shape instance directly, but instead you create b2.ChainShape, b2.CircleShape, b2.EdgeShape and b2.PolygonShape instances.