Difference between revisions of "B2.ParticleSystem:destroyParticle"
From GiderosMobile
| Line 1: | Line 1: | ||
__NOTOC__ | __NOTOC__ | ||
<languages /> | <languages /> | ||
| − | ''' | + | '''Available since:''' Gideros 2015.06.30<br/> |
| − | ''' | + | '''Class:''' [[Special:MyLanguage/b2.ParticleSystem|b2.ParticleSystem]]<br/> |
| − | === | + | |
| − | + | === Description === | |
| + | Destroys particle by its Id. | ||
<source lang="lua"> | <source lang="lua"> | ||
| − | + | b2.ParticleSystem:destroyParticle(id) | |
</source> | </source> | ||
| − | === | + | |
| − | '''id''': (number) | + | === Parameters === |
| + | '''id''': (number) id of particle to destroy <br/> | ||
| + | |||
| + | {{B2.ParticleSystem}} | ||
Revision as of 20:26, 17 February 2020
Available since: Gideros 2015.06.30
Class: b2.ParticleSystem
Description
Destroys particle by its Id.
b2.ParticleSystem:destroyParticle(id)
Parameters
id: (number) id of particle to destroy
- B2.ParticleSystem:containsParticle
- B2.ParticleSystem:createParticle
- B2.ParticleSystem:createParticleGroup
- B2.ParticleSystem:destroyParticle
- B2.ParticleSystem:destroyParticles
- B2.ParticleSystem:getColorBuffer
- B2.ParticleSystem:getParticleCount
- B2.ParticleSystem:getParticleGroupList
- B2.ParticleSystem:getPositionBuffer
- B2.ParticleSystem:getVelocityBuffer
- B2.ParticleSystem:getWeightBuffer
- B2.ParticleSystem:setTexture
- B2.ParticleSystem.FLAG BARRIER
- B2.ParticleSystem.FLAG COLOR MIXING
- B2.ParticleSystem.FLAG DESTRUCTION LISTENER
- B2.ParticleSystem.FLAG ELASTIC
- B2.ParticleSystem.FLAG FIXTURE CONTACT FILTER
- B2.ParticleSystem.FLAG FIXTURE CONTACT LISTENER
- B2.ParticleSystem.FLAG PARTICLE CONTACT FILTER
- B2.ParticleSystem.FLAG PARTICLE CONTACT LISTENER
- B2.ParticleSystem.FLAG POWDER
- B2.ParticleSystem.FLAG REACTIVE
- B2.ParticleSystem.FLAG REPULSIVE
- B2.ParticleSystem.FLAG SPRING
- B2.ParticleSystem.FLAG STATIC PRESSURE
- B2.ParticleSystem.FLAG TENSILE
- B2.ParticleSystem.FLAG VISCOUS
- B2.ParticleSystem.FLAG WALL
- B2.ParticleSystem.FLAG WATER
- B2.ParticleSystem.FLAG ZOMBIE