Difference between revisions of "B2.MouseJoint"
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<languages /> | <languages /> | ||
<!-- GIDEROSOBJ:b2.MouseJoint --> | <!-- GIDEROSOBJ:b2.MouseJoint --> | ||
− | ''' | + | '''Supported platforms:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]][[File:Platform html5.png]][[File:Platform winrt.png]][[File:Platform win32.png]]<br/> |
− | ''' | + | '''Available since:''' Gideros 2011.6<br/> |
− | ''' | + | '''Inherits from:''' [[Special:MyLanguage/b2.Joint|b2.Joint]]<br/> |
− | === | + | |
− | + | === Description === | |
− | A mouse joint is used to make a point on a body track a specified world point. This a soft constraint with a maximum force. This allows the constraint to stretch | + | A mouse joint is used to make a point on a body track a specified world point. This is a soft constraint with a maximum force. This allows the constraint to stretch without applying huge forces. |
− | + | ||
− | === | + | === Examples === |
− | '''Mouse joint''' | + | '''Mouse joint''' |
− | <source lang="lua">--create empty box2d body for joint | + | <source lang="lua"> |
+ | --create empty box2d body for joint | ||
local ground = world:createBody({}) | local ground = world:createBody({}) | ||
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mouseJoint = nil | mouseJoint = nil | ||
end | end | ||
− | end</source> | + | end |
+ | </source> | ||
+ | |||
{|- | {|- | ||
| style="width: 50%; vertical-align:top;"| | | style="width: 50%; vertical-align:top;"| | ||
− | === | + | === Methods === |
− | [[Special:MyLanguage/b2.MouseJoint:getDampingRatio|b2.MouseJoint:getDampingRatio]] '' | + | [[Special:MyLanguage/b2.MouseJoint:getDampingRatio|b2.MouseJoint:getDampingRatio]] ''returns the damping ratio''<br/><!-- GIDEROSMTD:b2.MouseJoint:getDampingRatio() returns the damping ratio --> |
− | [[Special:MyLanguage/b2.MouseJoint:getFrequency|b2.MouseJoint:getFrequency]] '' | + | [[Special:MyLanguage/b2.MouseJoint:getFrequency|b2.MouseJoint:getFrequency]] ''returns the response frequency in Hertz''<br/><!-- GIDEROSMTD:b2.MouseJoint:getFrequency() returns the response frequency in Hertz --> |
− | [[Special:MyLanguage/b2.MouseJoint:getMaxForce|b2.MouseJoint:getMaxForce]] '' | + | [[Special:MyLanguage/b2.MouseJoint:getMaxForce|b2.MouseJoint:getMaxForce]] ''returns the maximum force in N''<br/><!-- GIDEROSMTD:b2.MouseJoint:getMaxForce() returns the maximum force in N --> |
− | [[Special:MyLanguage/b2.MouseJoint:getTarget|b2.MouseJoint:getTarget]] '' | + | [[Special:MyLanguage/b2.MouseJoint:getTarget|b2.MouseJoint:getTarget]] ''returns the x and y coordinates of the target point''<br/><!-- GIDEROSMTD:b2.MouseJoint:getTarget() returns the x and y coordinates of the target point --> |
− | [[Special:MyLanguage/b2.MouseJoint:setDampingRatio|b2.MouseJoint:setDampingRatio]] '' | + | [[Special:MyLanguage/b2.MouseJoint:setDampingRatio|b2.MouseJoint:setDampingRatio]] ''sets the damping ratio (0 = no damping, 1 = critical damping)''<br/><!-- GIDEROSMTD:b2.MouseJoint:setDampingRatio(ratio) sets the damping ratio (0 = no damping, 1 = critical damping) --> |
− | [[Special:MyLanguage/b2.MouseJoint:setFrequency|b2.MouseJoint:setFrequency]] '' | + | [[Special:MyLanguage/b2.MouseJoint:setFrequency|b2.MouseJoint:setFrequency]] ''sets the response frequency in Hertz''<br/><!-- GIDEROSMTD:b2.MouseJoint:setFrequency(frequency) sets the response frequency in Hertz --> |
− | [[Special:MyLanguage/b2.MouseJoint:setMaxForce|b2.MouseJoint:setMaxForce]] '' | + | [[Special:MyLanguage/b2.MouseJoint:setMaxForce|b2.MouseJoint:setMaxForce]] ''sets the maximum force in N''<br/><!-- GIDEROSMTD:b2.MouseJoint:setMaxForce(force) sets the maximum force in N --> |
− | [[Special:MyLanguage/b2.MouseJoint:setTarget|b2.MouseJoint:setTarget]] '' | + | [[Special:MyLanguage/b2.MouseJoint:setTarget|b2.MouseJoint:setTarget]] ''updates the target point''<br/><!-- GIDEROSMTD:b2.MouseJoint:setTarget(x,y) updates the target point --> |
+ | |||
| style="width: 50%; vertical-align:top;"| | | style="width: 50%; vertical-align:top;"| | ||
− | === | + | === Events === |
− | === | + | === Constants === |
|} | |} | ||
+ | |||
+ | ---- | ||
+ | *'''[[LiquidFun]]''' |
Revision as of 18:55, 17 February 2020
Supported platforms:
Available since: Gideros 2011.6
Inherits from: b2.Joint
Description
A mouse joint is used to make a point on a body track a specified world point. This is a soft constraint with a maximum force. This allows the constraint to stretch without applying huge forces.
Examples
Mouse joint
--create empty box2d body for joint
local ground = world:createBody({})
--joint with dummy body
local mouseJoint = nil
-- create a mouse joint on mouse down
function self:onMouseDown(event)
local jointDef = b2.createMouseJointDef(ground, body, event.x, event.y, 100000)
mouseJoint = world:createJoint(jointDef)
end
-- update the target of mouse joint on mouse move
function self:onMouseMove(event)
if mouseJoint ~= nil then
mouseJoint:setTarget(event.x, event.y)
end
end
-- destroy the mouse joint on mouse up
function self:onMouseUp(event)
if mouseJoint ~= nil then
world:destroyJoint(mouseJoint)
mouseJoint = nil
end
end
Methodsb2.MouseJoint:getDampingRatio returns the damping ratio |
EventsConstants |