Difference between revisions of "B2.createPulleyJointDef"
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__NOTOC__ | __NOTOC__ | ||
<languages /> | <languages /> | ||
− | ''' | + | '''Available since:''' Gideros 2011.6<br/> |
− | ''' | + | '''Class:''' [[Special:MyLanguage/b2|b2]]<br/> |
− | === | + | |
− | + | === Description === | |
− | Creates and returns a pulley joint definition table with the bodies, anchors, lengths, max lengths, and ratio using the world anchors. | + | Creates and returns a pulley joint definition table with the bodies, anchors, lengths, max lengths, and ratio using the world anchors. |
− | (Please refer to [[b2.World:createJoint]] function for more information about all the information needed to create a pulley joint). | + | |
− | + | (Please refer to [[b2.World:createJoint]] function for more information about all the information needed to create a pulley joint). | |
<source lang="lua"> | <source lang="lua"> | ||
(table) = b2.createPulleyJointDef(bodyA,bodyB,groundAnchorAx,groundAnchorAy,groundAnchorBx,groundAnchorBy,anchorAx,anchorAy,anchorBx,anchorBy,ratio) | (table) = b2.createPulleyJointDef(bodyA,bodyB,groundAnchorAx,groundAnchorAy,groundAnchorBx,groundAnchorBy,anchorAx,anchorAy,anchorBx,anchorBy,ratio) | ||
</source> | </source> | ||
− | === | + | |
− | '''bodyA''': (b2.Body) | + | === Parameters === |
− | '''bodyB''': (b2.Body) | + | '''bodyA''': (b2.Body) the first attached body <br/> |
− | '''groundAnchorAx''': (number) | + | '''bodyB''': (b2.Body) the second attached body <br/> |
− | '''groundAnchorAy''': (number) | + | '''groundAnchorAx''': (number) the x coordinate of the first ground anchor in world coordinates. This point never moves. <br/> |
− | '''groundAnchorBx''': (number) | + | '''groundAnchorAy''': (number) the y coordinate of the first ground anchor in world coordinates. This point never moves. <br/> |
− | '''groundAnchorBy''': (number) | + | '''groundAnchorBx''': (number) the x coordinate of the second ground anchor in world coordinates. This point never moves. <br/> |
− | '''anchorAx''': (number) | + | '''groundAnchorBy''': (number) the y coordinate of the second ground anchor in world coordinates. This point never moves. <br/> |
− | '''anchorAy''': (number) | + | '''anchorAx''': (number) the x coordinate of the world anchor point of bodyA <br/> |
− | '''anchorBx''': (number) | + | '''anchorAy''': (number) the y coordinate of the world anchor point of bodyA <br/> |
− | '''anchorBy''': (number) | + | '''anchorBx''': (number) the x coordinate of the world anchor point of bodyB <br/> |
− | '''ratio''': (number) | + | '''anchorBy''': (number) the y coordinate of the world anchor point of bodyB <br/> |
− | === | + | '''ratio''': (number) the pulley ratio, used to simulate a block-and-tackle <br/> |
− | ''' | + | |
− | === | + | === Return values === |
− | '''Pulley joint''' | + | '''Returns''' (table) A new pulley joint definition table<br/> |
− | <source lang="lua">--create empty box2d body for joint | + | |
+ | === Examples === | ||
+ | '''Pulley joint''' | ||
+ | <source lang="lua"> | ||
+ | --create empty box2d body for joint | ||
local ground = world:createBody({}) | local ground = world:createBody({}) | ||
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350, 300, --coordinates where "imaginary string" is attached in the body 2 | 350, 300, --coordinates where "imaginary string" is attached in the body 2 | ||
1) -- ratio (if < 1 -> makes body 2 heavier, > 1 makes body 1 heavier, =1 makes them equal | 1) -- ratio (if < 1 -> makes body 2 heavier, > 1 makes body 1 heavier, =1 makes them equal | ||
− | local pulleyJoint = world:createJoint(jointDef)</source> | + | local pulleyJoint = world:createJoint(jointDef) |
+ | </source> | ||
+ | |||
+ | {{B2}} |
Revision as of 04:52, 17 February 2020
Available since: Gideros 2011.6
Class: b2
Description
Creates and returns a pulley joint definition table with the bodies, anchors, lengths, max lengths, and ratio using the world anchors.
(Please refer to b2.World:createJoint function for more information about all the information needed to create a pulley joint).
(table) = b2.createPulleyJointDef(bodyA,bodyB,groundAnchorAx,groundAnchorAy,groundAnchorBx,groundAnchorBy,anchorAx,anchorAy,anchorBx,anchorBy,ratio)
Parameters
bodyA: (b2.Body) the first attached body
bodyB: (b2.Body) the second attached body
groundAnchorAx: (number) the x coordinate of the first ground anchor in world coordinates. This point never moves.
groundAnchorAy: (number) the y coordinate of the first ground anchor in world coordinates. This point never moves.
groundAnchorBx: (number) the x coordinate of the second ground anchor in world coordinates. This point never moves.
groundAnchorBy: (number) the y coordinate of the second ground anchor in world coordinates. This point never moves.
anchorAx: (number) the x coordinate of the world anchor point of bodyA
anchorAy: (number) the y coordinate of the world anchor point of bodyA
anchorBx: (number) the x coordinate of the world anchor point of bodyB
anchorBy: (number) the y coordinate of the world anchor point of bodyB
ratio: (number) the pulley ratio, used to simulate a block-and-tackle
Return values
Returns (table) A new pulley joint definition table
Examples
Pulley joint
--create empty box2d body for joint
local ground = world:createBody({})
local jointDef = b2.createPulleyJointDef(body1, body2,
200, 100, --coordinates where "imaginary string" is attached in the air for body 1
350, 100, --coordinates where "imaginary string" is attached in the air for body 2
200, 300, --coordinates where "imaginary string" is attached to the body 1
350, 300, --coordinates where "imaginary string" is attached in the body 2
1) -- ratio (if < 1 -> makes body 2 heavier, > 1 makes body 1 heavier, =1 makes them equal
local pulleyJoint = world:createJoint(jointDef)