Difference between revisions of "R3d.Fixture"
From GiderosMobile
Line 13: | Line 13: | ||
| style="width: 50%; vertical-align:top;"| | | style="width: 50%; vertical-align:top;"| | ||
=== <translate>Methods</translate> === | === <translate>Methods</translate> === | ||
− | [[Special:MyLanguage/r3d.Fixture:setCollisionCategoryBits|r3d.Fixture:setCollisionCategoryBits]] ''<translate>sets the | + | [[Special:MyLanguage/r3d.Fixture:setCollisionCategoryBits|r3d.Fixture:setCollisionCategoryBits]] ''<translate>sets the fixture collision category bit</translate>''<br/> |
− | <!-- GIDEROSMTD:r3d.Fixture:setCollisionCategoryBits(bits) sets the | + | <!-- GIDEROSMTD:r3d.Fixture:setCollisionCategoryBits(bits) sets the fixture collision category bit --> |
[[Special:MyLanguage/r3d.Fixture:setCollideWithMaskBits|r3d.Fixture:setCollideWithMaskBits]] ''<translate>sets the categories this fixture can collide with</translate>''<br/> | [[Special:MyLanguage/r3d.Fixture:setCollideWithMaskBits|r3d.Fixture:setCollideWithMaskBits]] ''<translate>sets the categories this fixture can collide with</translate>''<br/> | ||
<!-- GIDEROSMTD:r3d.Fixture:setCollideWithMaskBits(bits) sets the categories this fixture can collide with --> | <!-- GIDEROSMTD:r3d.Fixture:setCollideWithMaskBits(bits) sets the categories this fixture can collide with --> |
Revision as of 06:22, 23 January 2020
Supported platforms:
Available since: Gideros 2019.10
Description
A proxy shape (also called fixture) is what links a given collision shape to the body it has been added.
You can use the returned proxy shape to get or set parameters of the given collision shape in that particular body.
Methodsr3d.Fixture:setCollisionCategoryBits sets the fixture collision category bit |