Difference between revisions of "R3d.ConcaveMeshShape"
From GiderosMobile
Line 5: | Line 5: | ||
=== Description === | === Description === | ||
− | |||
− | |||
− | |||
− | |||
− | |||
The ConcaveMeshShape class can be used for a static concave triangular mesh. | The ConcaveMeshShape class can be used for a static concave triangular mesh. | ||
Line 27: | Line 22: | ||
---- | ---- | ||
− | '''[[ReactPhysics3D]]''' | + | '''[[ReactPhysics3D]]'''<br/> |
+ | [[R3d.Shape]] |
Revision as of 03:57, 23 January 2020
Supported platforms:
Available since: Gideros 2019.10
Description
The ConcaveMeshShape class can be used for a static concave triangular mesh.
It can be used to describe an environment for instance.
notes: it cannot be used with a dynamic body that is allowed to move. Moreover, make sure to use a ConcaveMeshShape only when you are not able to use a convex shape and also try to limit the number of triangles of that mesh because collision detection with ConcaveMeshShape is quite expensive compared to convex shapes.
Methodsr3d.ConcaveMeshShape.new creates a new collision concave mesh shape |