Difference between revisions of "Noise:noise"
From GiderosMobile
Line 8: | Line 8: | ||
<br /></translate> | <br /></translate> | ||
<source lang="lua"> | <source lang="lua"> | ||
− | + | (number) = Noise:noise([x, y, z]) | |
</source> | </source> | ||
=== <translate>Parameters</translate> === | === <translate>Parameters</translate> === | ||
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'''y''': (number, default = 0) <translate>y value</translate> <br/> | '''y''': (number, default = 0) <translate>y value</translate> <br/> | ||
'''z''': (number, default = 0) <translate>z value</translate> <br/> | '''z''': (number, default = 0) <translate>z value</translate> <br/> | ||
+ | === <translate>Return values</translate> === | ||
+ | '''<translate>Returns</translate>''' <translate>noise value from -1.0 to 1.0</translate><br/> | ||
{{Noise}} | {{Noise}} |
Revision as of 06:00, 9 January 2020
Available since: Gideros 2019.12
Class: Noise
Description
Get 1D/2D/3D noise value.
(number) = Noise:noise([x, y, z])
Parameters
x: (number, default = 0) x value
y: (number, default = 0) y value
z: (number, default = 0) z value
Return values
Returns noise value from -1.0 to 1.0