Difference between revisions of "Why use Gideros?"

From GiderosMobile
m (→‎Description: replaced __TOC__ with __NOTOC__)
 
Line 22: Line 22:
 
===Instant on-device testing===
 
===Instant on-device testing===
  
===[[Threads|True Multithreading]]===
+
===[[Thread|True Multithreading]]===
  
 
===[[Lua_enhancements|Various Lua enhancements]]===
 
===[[Lua_enhancements|Various Lua enhancements]]===

Latest revision as of 09:08, 5 January 2020


As of 2019, Gideros, just out of the box, has pretty much everything you need to create apps and games for desktop and mobile:

  • GLSL Shaders
  • Physics (LiquidFun)
  • Meshes
  • Particles
  • Texturepacks
  • Tilemaps
  • Blend modes
  • Stencil
  • IAP/Ads
  • JSON
  • Skeletal animations (Spine/Dragonbones)
  • Sockets & real-time multiplayer (PhotonCloud/Noobhub)
  • plenty of other plugins built-in


Besides that, few more advantages can be mentioned:

Instant on-device testing

True Multithreading

Various Lua enhancements

For example classic 'getDistance' function performs 5x faster with Gideros' mutation operators then with vanilla Lua code.

Facebook Instant Games support

Unique async calls system

Besides regular enterframe callbacks, we can write a program "sequentially", like we would have written for the Commodore 64 or DOS PC, ie assuming our program has complete control of the computer.

Built-in Profiler

Built-in Debugger

Full assets encryption

Offline builds

You don't have to expose your code and assets to any server and don't depend on internet connection.

Fully free and open-source