Difference between revisions of "Bitmap"

From GiderosMobile
(Undo revision 13806 by MoKaLux (talk))
Tag: Undo
(Undo revision 13654 by MoKaLux (talk))
Tag: Undo
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__NOTOC__
 
__NOTOC__
 
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<languages />
'''Supported platforms:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]][[File:Platform html5.png]][[File:Platform winrt.png]][[File:Platform win32.png]]<br/>
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<!-- GIDEROSOBJ:Bitmap -->
'''Available since:''' Gideros 2011.6<br/>
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'''<translate>Supported platforms</translate>:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]][[File:Platform html5.png]][[File:Platform winrt.png]][[File:Platform win32.png]]<br/>
'''Inherits from:''' [[Sprite]]<br/>
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'''<translate>Available since</translate>:''' Gideros 2011.6<br/>
 
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'''<translate>Inherits from</translate>:''' [[Special:MyLanguage/Sprite|Sprite]]<br/>
=== Description ===
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=== <translate>Description</translate> ===
The [[Bitmap]] class is used to display texture related objects in the scene tree. It is possible to create Bitmap object from [[TextureBase]] or [[TextureRegion]] instances.
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<translate><br />
<br />
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The [[Special:MyLanguage/Bitmap|Bitmap]] class is used to display texture related objects in the scene tree. It is possible to create Bitmap object from [[Special:MyLanguage/TextureBase|TextureBase]] or [[Special:MyLanguage/TextureRegion|TextureRegion]] instances.<br />
 
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<br /></translate>
 
{|-
 
{|-
 
 
| style="width: 50%; vertical-align:top;"|
 
| style="width: 50%; vertical-align:top;"|
 
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=== <translate>Methods</translate> ===
=== Methods ===
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[[Special:MyLanguage/Bitmap.new|Bitmap.new]] ''<translate>creates a new Bitmap object</translate>''<br/><!-- GIDEROSMTD:Bitmap.new(texture) creates a new Bitmap object -->
[[Bitmap.new]] ''creates a new Bitmap object''<br/>
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[[Special:MyLanguage/Bitmap:getAnchorPoint|Bitmap:getAnchorPoint]] ''<translate>returns the x and y coordinates of the anchor point</translate>''<br/><!-- GIDEROSMTD:Bitmap:getAnchorPoint() returns the x and y coordinates of the anchor point -->
[[Bitmap:getAnchorPoint]] ''returns the x and y coordinates of the anchor point''<br/>
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[[Special:MyLanguage/Bitmap:setAnchorPoint|Bitmap:setAnchorPoint]] ''<translate>sets the anchor point</translate>''<br/><!-- GIDEROSMTD:Bitmap:setAnchorPoint(x,y) sets the anchor point -->
[[Bitmap:setAnchorPoint]] ''sets the anchor point''<br/>
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[[Special:MyLanguage/Bitmap:setTexture|Bitmap:setTexture]] ''<translate>sets the texture</translate>''<br/><!-- GIDEROSMTD:Bitmap:setTexture(texture) sets the texture -->
[[Bitmap:setTexture]] ''sets the texture''<br/>
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[[Special:MyLanguage/Bitmap:setTextureRegion|Bitmap:setTextureRegion]] ''<translate>sets the texture region</translate>''<br/><!-- GIDEROSMTD:Bitmap:setTextureRegion(textureRegion) sets the texture region -->
[[Bitmap:setTextureRegion]] ''sets the texture region''<br/>
 
 
 
 
| style="width: 50%; vertical-align:top;"|
 
| style="width: 50%; vertical-align:top;"|
 
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=== <translate>Events</translate> ===
=== Events ===
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=== <translate>Constants</translate> ===
 
 
=== Constants ===
 
 
 
 
|}
 
|}
 
----
 
{{Special:PrefixIndex/Bitmap}}
 
<br/>
 

Revision as of 11:04, 4 December 2019


Supported platforms: Platform android.pngPlatform ios.pngPlatform mac.pngPlatform pc.pngPlatform html5.pngPlatform winrt.pngPlatform win32.png
Available since: Gideros 2011.6
Inherits from: Sprite

Description


The Bitmap class is used to display texture related objects in the scene tree. It is possible to create Bitmap object from TextureBase or TextureRegion instances.

Methods

Bitmap.new creates a new Bitmap object
Bitmap:getAnchorPoint returns the x and y coordinates of the anchor point
Bitmap:setAnchorPoint sets the anchor point
Bitmap:setTexture sets the texture
Bitmap:setTextureRegion sets the texture region

Events

Constants