Difference between revisions of "RenderTarget"
From GiderosMobile
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| === <translate>Constants</translate> === | === <translate>Constants</translate> === | ||
| |} | |} | ||
| + | |||
| + | {{RenderTarget}} | ||
Revision as of 22:36, 3 December 2019
Supported platforms: 






Available since: Gideros 2013.06
Inherits from: TextureBase
Description
RenderTarget is a texture on which provided Sprite hierarchy can be rendered. It can be used in any case in which Texture can be used.
Examples
Using as texture and updating RenderTarget
--original bitmap
local source = Bitmap.new(Texture.new("crate.png", true))
--render target
local rt = RenderTarget.new(source:getWidth(), source:getHeight())
--bitmap with rendertarget as texture
local bmp = Bitmap.new(rt)
bmp:setPosition(200, 0)
stage:addChild(bmp)
--updating source updated Bitmap
local frame = 0
stage:addEventListener(Event.ENTER_FRAME, function(event)
	local r = math.sin(frame * 0.03) * 0.3 + 0.7
	local g = math.sin(frame * 0.04) * 0.3 + 0.7
	local b = math.sin(frame * 0.05) * 0.3 + 0.7
	source:setColorTransform(r, g, b, 1)
	frame = frame + 1
	rt:draw(source)
end)
| MethodsRenderTarget.new Creates new RenderTarget object | EventsConstants | 
