Difference between revisions of "RenderTarget.new"
From GiderosMobile
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'''repeat''': (boolean, default = false) <translate>Whether or not the texture is repeating.</translate> <br/> | '''repeat''': (boolean, default = false) <translate>Whether or not the texture is repeating.</translate> <br/> | ||
'''autoscale''': (boolean, default = false) <translate>Whether or not the actual texture size should be scaled to match display resolution.</translate> <br/> | '''autoscale''': (boolean, default = false) <translate>Whether or not the actual texture size should be scaled to match display resolution.</translate> <br/> | ||
+ | '''depth''': (boolean, default = false) <translate>Indicates this rendertarget will hold depth compoenent. Setting this to true creates a render target suitable for shadow mapping.</translate> <br/> |
Revision as of 12:07, 26 November 2019
Available since: Gideros 2013.06
Class: RenderTarget
Description
Creates new RenderTarget object
RenderTarget.new(width,height,filtering,repeat,autoscale,depth)
Parameters
width: (number) width of rendered texture
height: (number) height of rendered texture
filtering: (boolean, default = false) Whether or not the texture is filtered.
repeat: (boolean, default = false) Whether or not the texture is repeating.
autoscale: (boolean, default = false) Whether or not the actual texture size should be scaled to match display resolution.
depth: (boolean, default = false) Indicates this rendertarget will hold depth compoenent. Setting this to true creates a render target suitable for shadow mapping.