Difference between revisions of "SoundChannel"
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| − | The  | + | The '''SoundChannel''' class is used to control and monitor a playing sound. | 
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Revision as of 20:33, 30 May 2019
Supported platforms: 





 
Available since: Gideros 2011.6
Inherits from: Object
Description
The SoundChannel class is used to control and monitor a playing sound.
SoundChannel Events
- Event.COMPLETE = "complete" When the sound channel has finished playing, Event.COMPLETE event is dispatched.
Example
local sound1 = Sound.new("audio/sound1.ogg")
local audio1 = sound1:play()
audio1:addEventListener(Event.COMPLETE, function()
	-- play a second audio when the first one is complete
	local sound2 = Sound.new("audio/sound2.ogg")
	local audio2 = sound2:play()
end)
| MethodsSoundChannel:getPitch returns the current pitch of the sound channel | EventsConstants | 
