Difference between revisions of "B2.World:rayCast"
Line 18: | Line 18: | ||
You control how the ray cast proceeds by returning a number:<br /> | You control how the ray cast proceeds by returning a number:<br /> | ||
<br /> | <br /> | ||
− | + | - return no value or -1: ignore this fixture and continue<br /> | |
− | + | - return 0: terminate the ray cast<br /> | |
− | + | - return fraction: clip the ray to this point<br /> | |
− | + | - return 1: don't clip the ray and continue<br /> | |
− | + | ||
− | |||
− | |||
<br /></translate> | <br /></translate> | ||
<source lang="lua"> | <source lang="lua"> | ||
b2.World:rayCast(x1,y1,x2,y2,listener,data) | b2.World:rayCast(x1,y1,x2,y2,listener,data) | ||
</source> | </source> | ||
+ | <br /> | ||
=== <translate>Parameters</translate> === | === <translate>Parameters</translate> === | ||
'''x1''': (number) <translate>the x coordinate of the ray starting point</translate> <br/> | '''x1''': (number) <translate>the x coordinate of the ray starting point</translate> <br/> | ||
Line 36: | Line 35: | ||
'''listener''': (function) <translate>the listener function that processes the results</translate> <br/> | '''listener''': (function) <translate>the listener function that processes the results</translate> <br/> | ||
'''data''': (any) <translate>an optional data parameter that is passed as a first argument to the listener function</translate> '''optional'''<br/> | '''data''': (any) <translate>an optional data parameter that is passed as a first argument to the listener function</translate> '''optional'''<br/> | ||
+ | <br /> | ||
=== <translate>Examples</translate> === | === <translate>Examples</translate> === | ||
'''Detecting bodies with raycasting'''<br/> | '''Detecting bodies with raycasting'''<br/> |
Revision as of 14:06, 5 October 2018
Available since: Gideros 2011.6
Class: b2.World
Description
Ray-cast the world for all fixtures in the path of the ray. Your callback controls whether you get the closest point, any point, or n-points. The ray-cast ignores shapes that contain the starting point.
Listener function is called for each fixture found in the query and accepts 6 parameters (7 if data parameter is provided):
1. the fixture hit by the ray
2. the x coordinate of the point of initial intersection
3. the y coordinate of the point of initial intersection
4. the x coordinate of the normal vector at the point of intersection
5. the y coordinate of the normal vector at the point of intersection
6. fraction
You control how the ray cast proceeds by returning a number:
- return no value or -1: ignore this fixture and continue
- return 0: terminate the ray cast
- return fraction: clip the ray to this point
- return 1: don't clip the ray and continue
b2.World:rayCast(x1,y1,x2,y2,listener,data)
Parameters
x1: (number) the x coordinate of the ray starting point
y1: (number) the y coordinate of the ray starting point
x2: (number) the x coordinate of the ray ending point
y2: (number) the y coordinate of the ray ending point
listener: (function) the listener function that processes the results
data: (any) an optional data parameter that is passed as a first argument to the listener function optional
Examples
Detecting bodies with raycasting
local raycastCallback function(fixture, hitX, hitY, vectX, vectY, fration)
--so if this function is called, it means we hit some kind of object
--and it's fixture is stored in first variable we named "fixture"
--so we can for example get body
local body = fixture:getBody()
end
--now we add callback function for projected raycast above body
--Parameters:
--object x coordinate
--object y coordinate
--projection vector on x axis
--projection vector on y axis
--callback function
local x, y = body:getPosition()
world:rayCast(x, y, x, y-100, raycastCallback)