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| − | __NOTOC__
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| − | <languages />
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| − | <!-- GIDEROSOBJ:Threads -->
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| − | '''<translate>Supported platforms</translate>:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform pc.png]][[File:Platform mac.png]][[File:Platform winrt.png]][[File:Platform win32.png]]<br/>
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| − | <br/>
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| − | '''<translate>Available since</translate>:''' 2018.12<br/>
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| − | <br/>
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| − | === <translate>Description</translate> ===
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| − | <translate>The Threads plugin provides the ability to run Lua code in separate threads, taking advantage of multiple cores where available.
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| − | </translate><br/>
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| − | === <translate>Examples</translate> ===
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| − | '''Simple example of one thread sleeping'''<br/>
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| − | <source lang="lua">require "Threads"
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| − | local thread = Thread.new()
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| − | thread:setFunction(function() Thread.sleepFor(100000) end)
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| − | thread:execute()
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| − | local ok = false
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| − | while not ok do
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| − | ok = thread:getResult()
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| − | end
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| − | print("woot")
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| − | </source>
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| − | {|-
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| − | | style="width: 50%; vertical-align:top;"|
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| − | === <translate>Methods</translate> ===
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| − | [[Special:MyLanguage/Thread.new|Thread.new]] ''<translate>Create a new thread</translate>''<br/><!-- GIDEROSMTD:Thread.new() Create a new thread -->
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| − | [[Special:MyLanguage/Thread:setFunction|Thread:setFunction]] ''<translate>Sets Lua function that thread will execute.</translate>''<br/><!-- GIDEROSMTD:Thread:setFunction() Sets Lua function that thread will execute. -->
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| − | [[Special:MyLanguage/Thread:getNumLogicalCores|Thread:getNumLogicalCores]] ''<translate>Returns number of logical cores on host machine.</translate>''<br/><!-- GIDEROSMTD:Thread:getNumLogicalCores() Returns number of logical cores on host machine. -->
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| − | | style="width: 50%; vertical-align:top;"|
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| − | |}
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